This is pretty stunning! Wow. I personally don't see much use in this, but it's a good replication of the bracelet in the GB games.
I have noticed a glitch with this, that happens when you hold the item button when carrying something. If you then use the sword, the carried object disappears into the nowhere.
GB Power Bracelet
Overview
Creator:
Zepinho
Added: 26 Apr 2014
Tags:
FFC,
Global,
Item
Downloads: 196
|
View Script
Download Example (2.47 MB) |
Information
A script recreating the Power Bracelet item from the Game Boy Zelda games.
Description Setup Reviews Comments
1 ) create 3 items, setting the appropriate Link tile modification for Link catching, pulling and holding
2 ) set the constants according to these item id's and the other settings in your quest
3 ) give the flag CF_PICK to the combos you want to be able to pickup
4 ) add the function PowerBracelet() to you global script (shold run each frame)
5 ) compile the script (after that you would need to change the SCRIPT_POWERBRACELET constant according to the slot assigned to the ffc script)
6 ) create a power bracelet item and give it the PowerBracelet item script
7 ) eventually (to have the possibility to find items under the blocks/bushes) create a dummy enemy in the editor, give him some itemset, and set NPC_ITEMSET accordingly
8 ) recompile everything again if you made changes to the script
ffscript.zh needed.
2 ) set the constants according to these item id's and the other settings in your quest
3 ) give the flag CF_PICK to the combos you want to be able to pickup
4 ) add the function PowerBracelet() to you global script (shold run each frame)
5 ) compile the script (after that you would need to change the SCRIPT_POWERBRACELET constant according to the slot assigned to the ffc script)
6 ) create a power bracelet item and give it the PowerBracelet item script
7 ) eventually (to have the possibility to find items under the blocks/bushes) create a dummy enemy in the editor, give him some itemset, and set NPC_ITEMSET accordingly
8 ) recompile everything again if you made changes to the script
ffscript.zh needed.