Report Tloz: The Grey Dungeon
Overview
Information
"Legend speaks of a well at the center of a tavern. It is said that within this well lies The Grey Dungeon"
The Grey Dungeon is a rouge-like dungeon crawler with RPG elements such as Hunger/Thirst, EXP/Levels and Weapon Durability.
[Release Date: Mid 2018]
Feed Description Updates Comments Screenshots Staff
Info:
Thirst System: 100%
Hunger System: 100%
Leveling System: 100%
Enchantment System: 0%
Trait System: 0%
Random Loot: 5%
Traps: 0%
Puzzels: 5%
Companions: 40%
Timed Events; 0%
Rouge-like: 50%
Shop Golems: 0%
Dungeons:
Floor 1: 100%
Floor 2: 100%
Floor 3: 15%
Floor 4: 0%
Floor 5: 0%
Floor 6: 0%
Floor 7: 0%
Floor 8: 0%
Floor 9: 0%
Floor 10: 0%
Tavern: 85%
Secret Things: 5%
Bosses: 0%
Mobs: 10%
Items: 40%
Skills/Traits: 60%
Gem-stones: 0%
Credits:
Tileset- GB: Abakkus
Music- Choray
Script- MoscowModder, Justin
Beta Testers: Goriya, Shane, MoscowModder
- Link must find and collect Food and Water to ensure his survival.
- There will be no Mini map or Dungeon map.
- Random loot drops. So that theres different loot every play through.
- Rouge-like. Once you die it's over you have to start again. You are still able to save progress on exit.
- As you are exploring you will find Stone Golems that will sell you various items.
You can choose to have a companion which will help you fight of the creatures in the dungeon, however they will take a portion of your food/water and once they die there gone.(Canceled due to script difficulties, may be added at a later date)
- As Link slays creatures and bosses he will gain EXP which will in time Level him up gaining skills such as slash, spin attack and Quake Hammer. Currently the level cap is 20
- The quest will feature timed events that are random and sporadic, adding an element of surprise.
- Traps are littered throughout the dungeon, some have been set off by previous travelers and heroes.
- Weapons and items that Link uses will have durability and can only be used so many times.
Thirst System: 100%
Hunger System: 100%
Leveling System: 100%
Enchantment System: 0%
Trait System: 0%
Random Loot: 5%
Traps: 0%
Puzzels: 5%
Companions: 40%
Timed Events; 0%
Rouge-like: 50%
Shop Golems: 0%
Dungeons:
Floor 1: 100%
Floor 2: 100%
Floor 3: 15%
Floor 4: 0%
Floor 5: 0%
Floor 6: 0%
Floor 7: 0%
Floor 8: 0%
Floor 9: 0%
Floor 10: 0%
Tavern: 85%
Secret Things: 5%
Bosses: 0%
Mobs: 10%
Items: 40%
Skills/Traits: 60%
Gem-stones: 0%
Credits:
Tileset- GB: Abakkus
Music- Choray
Script- MoscowModder, Justin
Beta Testers: Goriya, Shane, MoscowModder



