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LttP/Oracle Dungeon Map Subscreen

Overview
Creator: Moosh Updated: 29 Jul 2025 Tags: 2.55, Global, DMap, Generic Downloads: 215
Rating[?]: Rating: 4.71/5 (6 ratings)
View Script Download Example
(5.13 MB)
Information

Description Setup Reviews Comments

Deedee  
Rating: 5/5

Edited 08 April 2022 - 04:16 PM
Very cool script (if a giant pain in the ass to set up). It'd be nice if there was a way to hide floors you haven't been to yet on the map if you don't have the dungeon map, and one thing I noticed is that if I wanted to have layerable objects (like stairs) on the map, I had to have two identical combos where the first one is a step next. Also, the title has a giant space in it if you spaced some stuff out to fit on the second line of the DMap Title. Also, despite being able to set a custom BG, you can't have custom Map/Compass positions (say, for minidungeons where the boss key might not exist)

Could also be potentially improved by porting to dmapdata map scripts in 2.55, given those freeze screen action automatically (removing the need for Freezing FFCs) and dmapdata has InitD's for the Map script; I did that with a project of mine, though I didn't utilize the InitD's at all.
 

Mitchfork  
Rating: 5/5

Posted 12 January 2021 - 11:05 AM
This is an excellent script. Functionality is everything you would want from a standard map script - support for everything that LttP or the Oracles did, plus a few extra goodies like support for individualized markers.

This has a fairly intuitive setup for people not familiar with scripting - it's very visual, where you set everything up by placing combos instead of editing the script file. There are a LOT of tiles to rip in for this, but that's a one-time operation.

If you are familiar with scripting, the code is pretty readable and well-commented, so you can perform a lot of customization. I was able to easily change the location of nearly every element and edit things such as the text display easily.