Nice and interescting puzzle, but too easy to solve. Here are some ideas to allow questmakers to create more interesting and difficult puzzles.
1. Allow pushable sections to assemble wires.
2. Allow rotating start and end points ala NetGame.
https://imgur.com/idDy2dj
3. Allow wrapping around edges, like NetGame on higher difficulty settings.
4. Boolean logic gates/operators to commutate light flow (AND, OR, XOR, NOT etc.).
5. Allow different Lweapons to operate rotatable elements. I prefer wand stabbing for better control.
6. Sections that have multiple paths for light to follow. Examples include double bends and bridge crosses (paths intersect but not connect).
7. Allow multi-screen spanning light path puzzles.
All in all this script can have huge potential for making puzzles. Feel free to criticize suggestions
posted above.
Light Path Puzzle
Overview
Creator:
Moosh
Added: 21 Feb 2018
Tags:
FFC
Downloads: 39
|
View Script
Download Example (1.12 MB) |
Information
A script for light path puzzles. As requested in this topic.
Description Setup Reviews Comments
First off set the constant SFX_LIGHTPANEL_TURN in the script to the sound you want to play when a panel is turned.
Next, map the tiles for your paths to combos in the exact same order shown in the example image. You'll want three groups of paths:
Once the tiles are mapped you can place them on layer 0 of your screen. Place unlit versions of all tiles, except for the starting nodes which should be the lit ones. Place an invisible FFC with the script on the screen and give it the following arguments:
Next, map the tiles for your paths to combos in the exact same order shown in the example image. You'll want three groups of paths:
- Rotating Paths: Lit and unlit. 32 combos total.
- Fixed Paths: Lit and unlit. 32 combos total.
- Start and End Nodes: Lit and unlit. 32 combos total.
Once the tiles are mapped you can place them on layer 0 of your screen. Place unlit versions of all tiles, except for the starting nodes which should be the lit ones. Place an invisible FFC with the script on the screen and give it the following arguments:
- D0: The combo number of the first of the 32 start/end nodes.
- D1: The combo number of the first of the 32 rotating paths
- D2: The combo number of the first of the 32 fixed paths
- D3: If you want a special secret sound, set this to something >0.




