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Overview
Information
Sertraline is a bright, lively quest being developed in version 2.50 of ZQuest. Check out the description and the weekly updates for more information!
Feed Description Updates Comments Screenshots Staff
The new update "Sertraline Weekly Update #4" has been posted. | 19 May 2013 |
5 screenshots have been posted. | 19 May 2013 |
The new update "Sertraline Weekly Update #3" has been posted. | 11 May 2013 |
1 screenshot has been posted. | 29 Apr 2013 |
The new update "Sertraline Weekly Update #2" has been posted. | 27 Apr 2013 |
3 screenshots have been posted. | 27 Apr 2013 |
The new update "Sertraline Weekly Update #1" has been posted. | 20 Apr 2013 |
The new update "Sertraline Weekly Update #1" has been posted. | 20 Apr 2013 |
7 screenshots have been posted. | 20 Apr 2013 |
The quest project for Sertraline was opened. | 20 Apr 2013 |
Sertraline is my love letter to quirky games. I hope that you will enjoy it!
Sertraline grew out of Tone of Voice, a project that Robin and I worked on for a while but could never quite make it out of the first stages of quest development. Tone of Voice was intended to be a very silly quest, but still abide by good design and gameplay principles. This silly mentality colors Sertraline, but (hopefully!) doesn't drown it out.
Sertraline's plot is light-hearted and ~feely~. You're thrust into a world with silly NPC's and fight through the dungeons to rescue... somebody. I'll leave it for you to play through.
Sertraline's gameplay is intended to be very close to the Game Boy Zelda mechanics. All of the enemies being used at present have been scripted using ghost.zh to replicate their GB counterparts, or have been made from scratch to present unique combat elements. Several item scripts, such as Zepinho's Power Bracelet, are also being used to make the gameplay more robust and dynamic- you're not just stepping on floor switches, you're adapting to different puzzle and combat obstacles that require different strategies to overcome.
Most importantly, Sertraline has no block puzzles (currently).
Come on in, check out the weekly updates! If you like what you see, consider following the project. I won't swamp you with stuff, and you'll be able to see what I'm up to.
Sertraline grew out of Tone of Voice, a project that Robin and I worked on for a while but could never quite make it out of the first stages of quest development. Tone of Voice was intended to be a very silly quest, but still abide by good design and gameplay principles. This silly mentality colors Sertraline, but (hopefully!) doesn't drown it out.
Sertraline's plot is light-hearted and ~feely~. You're thrust into a world with silly NPC's and fight through the dungeons to rescue... somebody. I'll leave it for you to play through.
Sertraline's gameplay is intended to be very close to the Game Boy Zelda mechanics. All of the enemies being used at present have been scripted using ghost.zh to replicate their GB counterparts, or have been made from scratch to present unique combat elements. Several item scripts, such as Zepinho's Power Bracelet, are also being used to make the gameplay more robust and dynamic- you're not just stepping on floor switches, you're adapting to different puzzle and combat obstacles that require different strategies to overcome.
Most importantly, Sertraline has no block puzzles (currently).
Come on in, check out the weekly updates! If you like what you see, consider following the project. I won't swamp you with stuff, and you'll be able to see what I'm up to.
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Sertraline Weekly Update #4Started by Mitchfork , 19 May 2013 |
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Sertraline Weekly Update #1Started by Mitchfork , 20 Apr 2013 |
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Sertraline Weekly Update #3Started by Mitchfork , 11 May 2013 |
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Sertraline Weekly Update #2Started by Mitchfork , 27 Apr 2013 |
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Quest Creators
- Mitchfork
Contributors and Beta Testers
- Professor Bedwetter
Advisors
- Sheik