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DaDoc540's 2nd Quest Remix

Overview Feature Quest
Creator: DaDoc540 Genre: NES-style Added: 02 Feb 2011 Updated: 12 Feb 2011 ZC Version: 2.10 Downloads: 276 Rating[?]: Rating: 4/5 (5 ratings) Download Quest
(0.51 MB)
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VMC  

Posted 20 April 2024 - 04:57 AM
I finished level 1 and 2.... i got the white sword in Level 4... i cant passed to that digdogger screen..i need a flute.... maybe its in Level 3.... I cant find Level 3... could you please help me where Level 3 is? thank you
 

Flynn  
Rating: 5/5

Posted 27 October 2017 - 07:52 PM
I had a great time during this quest. It's difficult, but fair. Level 9 took a lot of sleuthing. Mapmaking for most dungeons is a must. Hope you make another quest, Dadoc540.
 

bigboylink  
Rating: 4/5

Posted 15 February 2017 - 04:26 AM
Recently wanted something challenging to play and I recalled this quest being a bit of a doozy (especially level 4).

Quest is indeed challenging. Some cool features (that are also present in DaDoc 1st quest remix) that I like:
(1) Fairy fountains within dungeons (usually after a mini boss), which helps counteract lots of combat
(2) Stone statues and lava deactivate when all enemies in a room are killed
(3) Nice mix of dungeon enemies in the overworld, and overworld enemies in dunegons (e.g. ropes and like likes in the overworld, lynels in dungeons).

Some features that I don't like:
(1) It's annoying that some dungeon blocks can only be pushed from a single direction
(2) Too many one-way walk-through walls. In the worst instances, such as getting the main items from levels 3+4, the player has to backtrack and go through the ENTIRE LEVEL again. What's worse is that these items are very close to those dunegon's bosses, so simply changing a one-way walk-through wall to a two-way would save a lot of backtracking.
(3) Waaayyy too many door repair charges. Coincidentally, in the mid-game/late-game I always had 255 rupees (and deliberately held off from picking up some 200-rupee moblins) - some better balance between door repairs and free money could have been thought out here.

Overall, still very fun to play. Could use a bit of polishing up in some areas. Would recommend if you want some challenge.
 

RyanBlazeheart  
Rating: 5/5

Posted 12 January 2012 - 01:27 AM
Wow this quest is really hard. I'm only halfway through and I've did 63 times now. And I'm playing with a controller too. Level 4 was a real head scratcher, but after an Hour and a half I finally got the Raft and Blue Ring.
 

SofaKing  
Rating: 4/5

Posted 19 February 2011 - 08:12 PM
It's a very solid companion quest to your first quest remake. As you say, it's very hard, and you make a mean Level 9. You really do need to draw a map, check every wall, push every block, etc.

I'd probably pull back a bit on the one-way walk through walls in L9. It's very frustrating to finally find your way and end up having to double back again and again. Like in your first game, I'd also pull back on the door repair charges. There are just too many and, again, I sometimes feel like you are punishing intrepid exploration.

Having said all that, it's still a very good game overall.
 

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