DaDoc540's 2nd Quest Remix
Overview
Feature Quest
Creator:
DaDoc540
Genre: NES-style
Added: 02 Feb 2011
Updated: 12 Feb 2011
ZC Version: 2.10
Downloads: 276
Rating[?]:
|
Download Quest (0.51 MB) |
Information
Two years ago, ZeldaClassic.com held a contest for an official fourth quest to be included in the release version of Zelda Classic 2.5. Because I was slow to get the news, I had little time to submit a version myself, yet I still wanted to try.
However, I found a few of the rules for the official fourth quest contest to be a little restricting for me. These were mostly aesthetic issues, such as graphics and music, but some involved gameplay elements as well. Fortunately, by continuing on with [View Full Description]
However, I found a few of the rules for the official fourth quest contest to be a little restricting for me. These were mostly aesthetic issues, such as graphics and music, but some involved gameplay elements as well. Fortunately, by continuing on with [View Full Description]
About Reviews Comments Forum Topics
bigboylink
Posted 15 February 2017 - 04:26 AM
Recently wanted something challenging to play and I recalled this quest being a bit of a doozy (especially level 4).
Quest is indeed challenging. Some cool features (that are also present in DaDoc 1st quest remix) that I like:
(1) Fairy fountains within dungeons (usually after a mini boss), which helps counteract lots of combat
(2) Stone statues and lava deactivate when all enemies in a room are killed
(3) Nice mix of dungeon enemies in the overworld, and overworld enemies in dunegons (e.g. ropes and like likes in the overworld, lynels in dungeons).
Some features that I don't like:
(1) It's annoying that some dungeon blocks can only be pushed from a single direction
(2) Too many one-way walk-through walls. In the worst instances, such as getting the main items from levels 3+4, the player has to backtrack and go through the ENTIRE LEVEL again. What's worse is that these items are very close to those dunegon's bosses, so simply changing a one-way walk-through wall to a two-way would save a lot of backtracking.
(3) Waaayyy too many door repair charges. Coincidentally, in the mid-game/late-game I always had 255 rupees (and deliberately held off from picking up some 200-rupee moblins) - some better balance between door repairs and free money could have been thought out here.
Overall, still very fun to play. Could use a bit of polishing up in some areas. Would recommend if you want some challenge.
Quest is indeed challenging. Some cool features (that are also present in DaDoc 1st quest remix) that I like:
(1) Fairy fountains within dungeons (usually after a mini boss), which helps counteract lots of combat
(2) Stone statues and lava deactivate when all enemies in a room are killed
(3) Nice mix of dungeon enemies in the overworld, and overworld enemies in dunegons (e.g. ropes and like likes in the overworld, lynels in dungeons).
Some features that I don't like:
(1) It's annoying that some dungeon blocks can only be pushed from a single direction
(2) Too many one-way walk-through walls. In the worst instances, such as getting the main items from levels 3+4, the player has to backtrack and go through the ENTIRE LEVEL again. What's worse is that these items are very close to those dunegon's bosses, so simply changing a one-way walk-through wall to a two-way would save a lot of backtracking.
(3) Waaayyy too many door repair charges. Coincidentally, in the mid-game/late-game I always had 255 rupees (and deliberately held off from picking up some 200-rupee moblins) - some better balance between door repairs and free money could have been thought out here.
Overall, still very fun to play. Could use a bit of polishing up in some areas. Would recommend if you want some challenge.
SofaKing
Posted 19 February 2011 - 08:12 PM
It's a very solid companion quest to your first quest remake. As you say, it's very hard, and you make a mean Level 9. You really do need to draw a map, check every wall, push every block, etc.
I'd probably pull back a bit on the one-way walk through walls in L9. It's very frustrating to finally find your way and end up having to double back again and again. Like in your first game, I'd also pull back on the door repair charges. There are just too many and, again, I sometimes feel like you are punishing intrepid exploration.
Having said all that, it's still a very good game overall.
I'd probably pull back a bit on the one-way walk through walls in L9. It's very frustrating to finally find your way and end up having to double back again and again. Like in your first game, I'd also pull back on the door repair charges. There are just too many and, again, I sometimes feel like you are punishing intrepid exploration.
Having said all that, it's still a very good game overall.



