Dawn To Twilight
Overview
Feature Quest
Creator:
Twilight-Prince
Genre: NES-style
Added: 10 Jan 2011
Updated: 02 Feb 2011
ZC Version: 2.10
Downloads: 578
Rating[?]:
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Download Quest (1.25 MB) |
Information
This is my very first quest I have made, using the Classic Tileset with version 2.10. It took awhile to make this, even though I kinda just made it up as I went along, but I assure you this quest will give a good challenge to Zelda Classic players.
The quest is best played on version 2.10. I have not tested this game in 2.5, so thus if any bugs occur when playing on 2.5, please play on 2.10. Grammar is good, and there are no bugs to be seen, though if you do encounter any while playing, pleas [View Full Description]
The quest is best played on version 2.10. I have not tested this game in 2.5, so thus if any bugs occur when playing on 2.5, please play on 2.10. Grammar is good, and there are no bugs to be seen, though if you do encounter any while playing, pleas [View Full Description]
About Reviews Comments Forum Topics
Flynn
Posted 16 January 2022 - 08:14 AM
I like digging up old classic style quests like this, and I chose to play this version just because classic tile graphics appeal to me more. It had many fun elements and clever touches. I'd give it 4 stars but have to deduct a star for pushblocks that can only be pushed from one direction which is a big waste of time imo. Also just too many rooms with block puzzles and regenerating L3 darknuts that have to be repeated as you criss cross a dungeaon. Also a final bosses battle that goes on for too long. Don't know if the other version changes these things, just beware.
Evan20000
Posted 18 November 2012 - 12:39 PM
Aside from the obvious problems with the 1-way, continue point boss doors, I found a potential game-ending scenario in level 8 that I think you should be aware of. If you get the bombs to the right of the entrance, and then use up all of your bombs fighting the Super Darknuts/Cracktoroks (Neither of which can drop bombs in 2.10 by the way) before you get to the bombable wall to the left of the Mirror Shield trigger, you end up stuck with no way to progress. While obviously this is certainly the result of poor play on the player's part, I figured I'd bring it to your attention as game-ending scenarios are never a good thing. Despite this, this is a solid quest.



