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A Link To Power

Overview Feature Quest
Creator: tox_von Genre: Dungeon Romper Added: 10 Jan 2011 ZC Version: 1.92 B182 Downloads: 1054 Rating[?]: Rating: 3.6/5 (9 ratings) Download Quest
(1.23 MB)
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Rodanism  
Rating: 3/5

Edited 22 November 2025 - 06:43 PM
Difficult? Yes, very. Fun? For me, not so much. It mostly felt tedious and frustrating.

Absolutely no quality of life features. No map. Enemies respawn quickly. Doors relock and puzzle have to be resolved each time, which is annoying given the amount enemies in the dungeons. Bosses are just super hard from the getgo. No ramping up on the difficulty on this one. The ratio of sword strength to the amount of enemy hit points is also annoying. It feels like you have to hack away forever to kill things, especially with the amount enemies thrown in.

Had to often leave dungeons for supplies. Even the beginning ones took lots of attempts and the dungeons often dont supply enough resources to do what you need to do. My best advice is to find the potion lady asap, load up on supplies and to save before attempting dungeons. This way if you die you can quit without saving and retry full up. Otherwise you are going to run out of money quickly and have to trapse back and forth between town and dungeons a lot (again, complicated maze-y overworld and no map).

Its too bad because the quest looks nice and plays pretty well. Its obvious that its creator put a lot of time and effort into it but, for me, that is all moot if its not fun to play.

3 stars because of the amount of work involved as well as acknowledging that many players like their quest harder and more frustrating than I do. If it was just me and my standards I would be at 2 stars.
 

Kite  
Rating: 2/5

Posted 04 November 2013 - 10:27 PM
I was ready to make this quest the next quest I'd do a Random Review over since it came up when I randomly picked a Featured Quest. I wanted to ease myself back into doing reviews so that I could tackle some quests I've wanted to review and handle some requests I've had. However, I just couldn't bring myself to play enough of this particular quest to give a super lengthy review that I could say was good enough to be a Random Review. I only beat 2 out of the 18 dungeons in the quest before giving up.

This quest is not as bad as Tropicana (the other tox_von quest in the database as of writing this review), but it sadly shares many of its flaws. The primary flaw is that it's a gigantic exercise in tedium.
  • While it doesn't start out with an overworld key hunt like Tropicana, it definitely has one early on.
  • The overworld is literally a maze. I'm not talking about an expansive world that kind of feels like a maze. I'm talking cramped pathways everywhere that only have one access method:
Posted Image
Compare this graphic (it's just a picture of a maze found through Google if it doesn't show up) with all the screenshots shown for the quest (keep in mind a lot of paths have turns and forks shown on the same screen).
  • There are some puzzles that have ridiculous levels of trial and error like a torch puzzle in dungeon 2 that requires you to enter and exit the room at least 12 times if you are unlucky at guessing.
  • Dungeon 2 also has dick moves such as sealing you in with the boss even if you lack the two weapons required to kill it or requiring you to leave the dungeon if you didn't find the bait that's required to find a magic container way on the opposite side of the mazy overworld. I basically gave up after discovering both of those.
  • There are only 4 custom MIDIs in the entire quest and they are really generic things like that one Hyrule Castle MIDI everyone used to use. There are a lot of uses of the generic music built into ZC, so I quickly switched to muting ZC's music and streaming online video game music while playing. I personally recommend Rainwave for that type of stuff.
  • This is the only "button thumper gameplay" I noticed since most things were just tedious (including enemies like windrobes in dungeon 2):
Posted Image

I'm giving this quest a 2 since I realize I didn't play enough of it to give an entirely fair review, but I still wanted to express how frustrated I was with the tedium prevalent in the quest.

All I can really recommend for fixing that is to open things up a bit more and stop treating the overworld and everything else like it's a literal maze (this was also a big issue with Tropicana). Literal mazes are not fun since it boils down to holding your hand against the wall and walking until you find the next checkpoint you need to reach and don't involve exploration so much as pure luck you'll stumble on something. Overworlds need a balance between openness and not being bland and I think tox_von spent too much time trying to make every screen not bland like it was a screenshot contest entry and not enough time making sure things were open and explorable. I think a good overworld is an overworld where you can reach the same destination from multiple paths that are not extremely cramped. I'm not saying things should be as open as Zelda 1, but I think there needs to at least be an illusion that things are open a bit.

Break down some walls.
  • JohnSpartan86 and Shane like this
 

sini  
Rating: 3/5

Posted 01 November 2013 - 11:38 AM
i have started it and i have arrived to 5th dungeon,but i haven´t destroyed bosses, only in 2nd dungeon.It is very difficult. In first dungeon i can´t find the big key.Anybody knows where is it?
 

aaa2  
Rating: 1/5

Posted 08 March 2013 - 06:50 AM
When the first thing that happens in a quest is bugs and then you get stuck in a completely confusing trial and error labyrinth than sadly i have to say this is not going to be fun. Sadly this description fits on this quest even the screens did not look half bad. 1/5 for looks.
 

Hark  
Rating: 5/5

Posted 15 December 2011 - 03:14 AM
Terrific Quest!
Very hard and very long.
 

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