Report The Legend Of Zelda Rewritten
Overview
Information
This project has started in February 2012, when I met the Zelda Classic program. It is a rereading of various games of the Zelda series, especially the versions for gameboy: Link's Awakening, Oracle Of Ages and Oracle Of Seasons. As tribute to the original games, most of the places, items and characters were maintained, however reorganized to built a new script.
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Story: The game's script is still being created, but basically it's about the disappearance of Princess Zelda and the Link's journey through Hyrule and other great kingdoms to try to find her.
Credits:
MoscowModder
Zepinho
SUCCESSOR
aaa2
Russ
tox_von
Avataro
Tileset: EZGBZ 2.5 + several modifications and additions of tiles and combos.
Palette: Each Overworld of my game has its own level palette:
Hyrule - as reference, I used part of the palette of The Legend of Zelda: Mirror of the Moon (fantastic quest!), but with different colors sequences and changed shades. I also added shades of green and blue for details of scenarios and enemies.
Zora Seas - The main palette (CSET 2) was all converted to shades of blue. The other CSETS have the same shades of the level palette of Hyrule, but in different sequences.
Dead Land - not yet defined. possibly using some shades of red.
Progress:
Hyrule
Overworld MAP #1 - 100%
Overworld MAP #2 - 40%
Caves MAP #1 - 100%
Caves MAP #2 - 35%
Kakariko Village - 100%
Hidden Village - 95%
Houses and Shops MAP #1 - 100%
Houses and Shops MAP #2 - 100%
Zora Seas
Overworld - 35%
Caves - 10%
Zora Village - 35%
Houses and Shops - 30%
Dead Land
Overworld - 5%
Houses and Shops - 0%
Temples
1st Quest
Level 1 : Moruge Temple - 100%
Level 2 : Goron Temple - 100%
Level 3 : Midoro Grotto - 5%
Level 4 : Desert Tomb - 0%
Level 5 : Ice Palace - 0%
2nd Quest
Level 6 : Water Temple - 0%
Level 7 : Ghost Dungeon - 0%
Level 8 : Turtle Rock - 0%
Final Level: Ganon's Tower - 0%
Sacred Bird Shrine - 100%
Hyrule Castle - 25%
Credits:
MoscowModder
Zepinho
SUCCESSOR
aaa2
Russ
tox_von
Avataro
Tileset: EZGBZ 2.5 + several modifications and additions of tiles and combos.
Palette: Each Overworld of my game has its own level palette:
Hyrule - as reference, I used part of the palette of The Legend of Zelda: Mirror of the Moon (fantastic quest!), but with different colors sequences and changed shades. I also added shades of green and blue for details of scenarios and enemies.
Zora Seas - The main palette (CSET 2) was all converted to shades of blue. The other CSETS have the same shades of the level palette of Hyrule, but in different sequences.
Dead Land - not yet defined. possibly using some shades of red.
Progress:
Hyrule
Overworld MAP #1 - 100%
Overworld MAP #2 - 40%
Caves MAP #1 - 100%
Caves MAP #2 - 35%
Kakariko Village - 100%
Hidden Village - 95%
Houses and Shops MAP #1 - 100%
Houses and Shops MAP #2 - 100%
Zora Seas
Overworld - 35%
Caves - 10%
Zora Village - 35%
Houses and Shops - 30%
Dead Land
Overworld - 5%
Houses and Shops - 0%
Temples
1st Quest
Level 1 : Moruge Temple - 100%
Level 2 : Goron Temple - 100%
Level 3 : Midoro Grotto - 5%
Level 4 : Desert Tomb - 0%
Level 5 : Ice Palace - 0%
2nd Quest
Level 6 : Water Temple - 0%
Level 7 : Ghost Dungeon - 0%
Level 8 : Turtle Rock - 0%
Final Level: Ganon's Tower - 0%
Sacred Bird Shrine - 100%
Hyrule Castle - 25%


