Omg That looks so neat.* You going to release a download file that fixes ZC to do scrolling soon?
i am just wondering. Also this project looks neat i am a Dragon Quest fan also.'
Ok i saw in description. I will try this thank you.
Report RPG.zh DQ Module (Turn-Based w/Scrolling)
Overview
Information
A 2.55 Module, using an RPG Engine that has full map scrolling, with turn-based battles and DQ/FF styles.
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After four years, and various rewrites, I am finally making this visible, as both it, and C have matured to the point where it realises my goals. This is a Quest Module for 2.5, using an RPG Engine that has full map scrolling, and turn-based battles in a DQ/FF style.
GitHub Repository
You can download the latest quest files, and scripts direct from GitHub. This is an open project, and if you wish to contribute to it, you may fork the gH repo, make commits and open pull requests.
Editing the scripts will require a decent amount of rogramming knowledge, and ZScript expertise. This engine makes full use of many new features in 2.55, and it requires the latest 2.55 build at all times.
The scripts consist of a global init script, a global active script (both small, a hero init script, a hero active script (used for game reinitialisation, npc scripts (used for making visible npcs move on scrolling maps, and DMap scripts used to generate scrolling maps.
It also uses many untyped scripts, typedef'd as STRUCT scripts, to mimic structs/classes in ZScript syntax.
GitHub Repository
You can download the latest quest files, and scripts direct from GitHub. This is an open project, and if you wish to contribute to it, you may fork the gH repo, make commits and open pull requests.
Editing the scripts will require a decent amount of rogramming knowledge, and ZScript expertise. This engine makes full use of many new features in 2.55, and it requires the latest 2.55 build at all times.
The scripts consist of a global init script, a global active script (both small, a hero init script, a hero active script (used for game reinitialisation, npc scripts (used for making visible npcs move on scrolling maps, and DMap scripts used to generate scrolling maps.
It also uses many untyped scripts, typedef'd as STRUCT scripts, to mimic structs/classes in ZScript syntax.


