Link's Quest
Overview
Feature Quest
Creator:
Ventus
Genre: NES-style
Added: 20 Nov 2010
Updated: 10 Dec 2010
ZC Version: 2.10
Downloads: 178
Rating[?]:
|
Download Quest (0.69 MB) |
Information
This is my first quest ever. I hope you like it. Have fun.
About Reviews Comments Forum Topics
ZeldaPlayer
Edited 08 June 2014 - 12:18 PM
There are some bugs in this quest, When I F6 on the Final Test, I went to the 3rd screen and Link was gone. I F6, F6, F6 and he was still gone. You really have to but link placements on this. I got trolled with this 13 times (I beat this quest once). And some of these screens with the tiles or kind of confusing comparing to it. But I can see this is your 2nd lowest rating quest but this is how I feel. I liked the Journey of Link better. It has scripts and really cool screens with new tiles and stuff. That's how I feel about this quest. I give it a 1/5.
Nathaniel
Posted 25 December 2010 - 04:45 PM
While there are a few creative aspects used in this quest, they fall short of the negatives. Most of the overworld is a recolored version of the 1st quest overworld, and many of the dungeon rooms are pretty empty. But the biggest downfall is the amount of bugs. I couldn't go 10 minutes without finding more of them, as they are all over the place. I can't overemphasize the importance of beta testing, as that is necessary for your quest to be of at least average quality. You have to periodically get out of the editor, and into the player to make sure things work properly. If you need help, use the forums. Most of these bugs I found are very easy to detect. Good quests don't take shortcuts in their production.
Nashvillan
Posted 24 November 2010 - 11:17 PM
This quest starts out pretty good. I like the idea of passing three tests before getting into the real levels. Once you get into the meaty overworld, though, the layout needs some work. I don't exactly mind so much that you left the original overworld intact, but you left it incomplete. There are stairways that lead to empty rooms, blocks that simply turn red when you bomb them, and screens that have absolutely no enemies on them at all. This is a great 1st attempt at a quest, and I feel that you will address these concerns and release a DX version of this which will be dramatically better.
Lukaz
Posted 23 November 2010 - 02:23 AM
It appears that a prospective quest maker is born. Not very special but nice quest. A little buggy but playable. Extra dungeons are always welcome. News is that you must qualify to play through three levels of testing to gain access to the game. Nice, thank you, linktopower


