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Report Ganon's Resurrection Reborn

Overview
Creator: DaLink Status: Active Genre: Dungeon Romper ZC Version: 2.50 Project Started: 21 Feb 2013 Project Opened: 31 May 2015
Information

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ShirleyVaga  

Posted 23 July 2024 - 03:33 PM
Looks like this could be worth to play once done. Hopefully it's still in the works^^
 

JackAttack  

Posted 14 November 2016 - 05:35 PM
Very colorful!
 

Lüt  

Posted 14 August 2015 - 02:30 PM
Well, you certainly have quite the variety of ground detailing. I have to admit, I don't like to use random patches of dirt/sand/grass/fluff because it gives away the 16x16-tiled nature of the engine when pitted against things that should have a much more natural flow. And yet, despite that, the way you consistently spread and combine them, as well as the variety of tiles you use, actually looks quite good to me. If nothing else, it's that consistency that sells me, not just on a screen-per-screen basis, but the way you carry it though summer grounds, winter peaks, fiery caves and swampy marshlands.

Perhaps the one thing I might consider is the usage of those Zelda 2-styled stone pillars. On an overhead view, the point comes when their height causes them to look like they're laying across the ground rather than reaching upward. Of course, if you use layers so the player can move around behind them, it would help to negate this effect.
 

Avaro  

Posted 31 May 2015 - 11:58 AM
Very interesting tileset. I like it!