Z4 Continue Point & Perpetual Title Screen
Overview
Creator:
Lemmy Koopa
Added: 26 Apr 2014
Tags:
FFC,
Global,
Item
Downloads: 85
|
View Script
Download Package (896.37 KB) |
Information
A script for Link's Awakening style continue points and title screens.
Description Setup Reviews Comments
Setup is relatively easy. Save the code to a .z file and import all the scripts (Slot 2, Slot 3, FFC scripts and item script).
After that, designate a Dmap for your titlescreen. Get the number of the dmap and change
"const int titledmap=0;" to the number of the dmap you've chosen. Make sure to not use that Dmap for anything else.
Also change "const int titledscreen=0;" to the screen number you'll use for the titlescreen.
I highly suggest using Screen 00
After that, make your titlescreen. Check the following in the screenflags of your titlescreen:
Invisible Link
No Subscreen
Save Point->Continue Here
Continue Here
Make Link's arrival square or warp A in the middle of the screen.
After that, set Side Warp A to the desired beginning screen of your quest. This will make you warp to the beginning of your quest if you don't have a continue point from starting a new game.
Now for the Dmap of your titlescreen, check "Continue Here", and make sure that every other single Dmap that you use does not have that checked.
Your quest should now be able to use the Continue Script just fine now. Now for extra functions:
If you want to disable the script from setting your continue point at a certain door, place an FFC over that door with the script "nocontinue" selected.
If you want to make a script set the continue point on demand, simply enter "setcontinue=true" in your script, and it'll set your continue point. There is a demonstration item in the demo and script that sets your point if you want to use that as a reference.
After that, designate a Dmap for your titlescreen. Get the number of the dmap and change
"const int titledmap=0;" to the number of the dmap you've chosen. Make sure to not use that Dmap for anything else.
Also change "const int titledscreen=0;" to the screen number you'll use for the titlescreen.
I highly suggest using Screen 00
After that, make your titlescreen. Check the following in the screenflags of your titlescreen:
Invisible Link
No Subscreen
Save Point->Continue Here
Continue Here
Make Link's arrival square or warp A in the middle of the screen.
After that, set Side Warp A to the desired beginning screen of your quest. This will make you warp to the beginning of your quest if you don't have a continue point from starting a new game.
Now for the Dmap of your titlescreen, check "Continue Here", and make sure that every other single Dmap that you use does not have that checked.
Your quest should now be able to use the Continue Script just fine now. Now for extra functions:
If you want to disable the script from setting your continue point at a certain door, place an FFC over that door with the script "nocontinue" selected.
If you want to make a script set the continue point on demand, simply enter "setcontinue=true" in your script, and it'll set your continue point. There is a demonstration item in the demo and script that sets your point if you want to use that as a reference.


