RPG Style HP and MP Counters
Overview
Creator:
Lelouche Vi Britannia
Added: 22 Sep 2017
Tags:
Global,
Misc
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View Script |
Information
Allows RPG Style numeric HP and MP Counters to be added to Subscreens.
Description Setup Reviews Comments
As per normal you must include the standard line (import "std.zh") without the parenthesis at the top of your script file.
Make sure to call the function before the "Waitdraw();" line in your global script. The script here shows what it should look like.
Compile, then set Active to your global active script after you compile.
Now when you build your subscreen, you can add the counters by inserting counter object and setting the first item on the list of 3 as Script # corresponding to which item you are placing.
For example, if you didn't change the constant values then you would use script 1 for the counter that tracks current HP, script 2 for Max HP, and so on.
Make sure to call the function before the "Waitdraw();" line in your global script. The script here shows what it should look like.
Compile, then set Active to your global active script after you compile.
Now when you build your subscreen, you can add the counters by inserting counter object and setting the first item on the list of 3 as Script # corresponding to which item you are placing.
For example, if you didn't change the constant values then you would use script 1 for the counter that tracks current HP, script 2 for Max HP, and so on.


