RandoMessage
Overview
Creator:
Timelord
Added: 26 Aug 2017
Tags:
FFC
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View Script |
Information
Allows displaying a random string on a screen.
Description Setup Reviews Comments
- Add this script to your existing scripts buffer, or import it.
- Recompile, and assign this to an ffc script slot.
- Go to the screen where you want to use this, and open the FFC Editor.
- Select an unused ffc, and edit it.
- Set the ffc Data (Combo) to a blank combo that is not Combo 0.
- I typically use Combo 1 for this.
- Set the script RandoMessage as the ffc action script.
- Go to the Arguments tab in the FFC Editor for this ffc.
- For the fields D0, D1, D2, D3, D4, D5, and D6:
- Populate these with the IDs of strings that you want to randomly display.
- If you want fewer than seven strings, you may leave some fields as 0.
- If you wish to increase the chance of a specific string being selected, you may use the same string ID in multiple D fields.
- You may set the delay time before displaying the string using D7.
- The default value is five frames, as it takes five frames for a Screen Guy to spawn.
- A value of 0 will result in a five frame delay.
- A positive value other than 0 will be the number of frames of delay.
- To disable delay, set D7 to -1.
- Exit the FFC Editor, by clicking the 'OK' button. You are done.


