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RandoMessage

Overview
Creator: Timelord Added: 26 Aug 2017 Tags: FFC
Rating[?]: No rating
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Information

Description Setup Reviews Comments

  • Add this script to your existing scripts buffer, or import it.
  • Recompile, and assign this to an ffc script slot.
  • Go to the screen where you want to use this, and open the FFC Editor.
  • Select an unused ffc, and edit it.
  • Set the ffc Data (Combo) to a blank combo that is not Combo 0.
    • I typically use Combo 1 for this.
  • Set the script RandoMessage as the ffc action script.
  • Go to the Arguments tab in the FFC Editor for this ffc.
  • For the fields D0, D1, D2, D3, D4, D5, and D6:
    • Populate these with the IDs of strings that you want to randomly display.
    • If you want fewer than seven strings, you may leave some fields as 0.
    • If you wish to increase the chance of a specific string being selected, you may use the same string ID in multiple D fields.
  • You may set the delay time before displaying the string using D7.
  • The default value is five frames, as it takes five frames for a Screen Guy to spawn.
  • A value of 0 will result in a five frame delay.
  • A positive value other than 0 will be the number of frames of delay.
  • To disable delay, set D7 to -1.
  • Exit the FFC Editor, by clicking the 'OK' button. You are done.
The ffc script will run every time that you revisit the screen.