Ice Push Block
Overview
Creator:
Colossal
Added: 26 Apr 2014
Tags:
FFC
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View Script |
Information
This script makes ice push blocks like the ones in some official Zelda games. When pushed, they travel in a straight line until they hit a solid combo or a "No push blocks" flag.
Description Setup Reviews Comments
Recommended quest rule: "FFCs are visible while the screen is scrolling." (So the blocks are visible as you enter/exit the screen)
1. Place ice block FFCs aligned to the 16x16 grid and set their combo data to a solid combo.
2. Place block trigger combos on layer 0 and give the trigger combos flag 66 ("Block Trigger"). Also place one ice trigger FFC to get the triggers working.
3. Set ICE_BLOCK_SCRIPT to the slot number that you have assigned the ice_block script to.
4. Push blocks will be stopped by a combo that is at least partially solid or a "No Push Blocks" flag.
Requires std.zh, included with ZC.
1. Place ice block FFCs aligned to the 16x16 grid and set their combo data to a solid combo.
2. Place block trigger combos on layer 0 and give the trigger combos flag 66 ("Block Trigger"). Also place one ice trigger FFC to get the triggers working.
3. Set ICE_BLOCK_SCRIPT to the slot number that you have assigned the ice_block script to.
4. Push blocks will be stopped by a combo that is at least partially solid or a "No Push Blocks" flag.
Requires std.zh, included with ZC.




