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BS Anim Water/Lava, No Cycling

Overview
Creator: Radien Added: 23 May 2004 Downloads: 104
Rating[?]: Rating: 4.25/5 (3 ratings)
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(19.37 KB)
Tags: 16-color, Dungeon, Edited, Ground, Interior, Overworld, Water
Information

About Reviews

Description
Well, let's face it: palette cycling is dead. The only reason anybody still uses it is because the BS set had tiles that needed it.

In order to allow questmakers to use the water/lava palette for tiles that don't use cycling, and to make it easier to port BS water and lava tiles to a different tileset, I've transferred each set of tiles to its own self-contained animation.

Each type of animation uses a new palette, which you can grab directly from the screenshot. If you are using the BS tileset, put that palette in CSet 4 of the appropriate level palette(s). Be sure to turn off palette cycling before you test it.

The "rock against water" overworld tiles all use a 2nd Cset, and in the BS overworld palette that Cset is Cset 3, so put "-1" in the appropriate field in the combo edit window.

Using the lava palettes will minorly affect the dungeon where you insert them. This means, notably, that L and R statues will be affected. For your convenience, two statues that have been altered to fit the new Cset have been included.

Animation info:

Overworld water (lakes and rivers) - anim 4, speed 13
Overworld water (sea shore) - anim 8, speed 13
Underworld water - anim 4, speed 21
Level 8 lava - anim 8, speed 8
Level 9 lava - anim 8, speed 8

NOTE: The level 9 lava tiles use a palette made for the newer "pig dungeon" version of level 9. They made need minor adjustments for regular level 9.
Credits
Phantom Menace and Vel for their BS set, as usual.