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Timed Shooter

Overview
Creator: Alucard648 Added: 25 Sep 2016 Tags: FFC
Rating[?]: Rating: 4.33/5 (2 ratings)
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Information

Description Setup Reviews Comments

Headers: none beyond good old std.zh.

//D0 - Damage dealt on hit, in 1/4ths of heart
//D1 - Eweapon type. Refer to std_constants.zh for finding ID`s of various eweapon types.
//D2 - Sprite used. Leave as 0 for sprite default to eweapon type.
//D3 - Projectile speed, in 1/100`s of pixel per frame.
//D4 - Delay between firing projetiles, in frames.
//D5 - Firing direction. Use positive value for shooting in specific direction or negatives for automatic aiming.
// Use AT_* constants from std_functions.zh for verious aim types. The number must be multiplied by -1 and then passed as argument.
//D6 - Fire eweapon at sript init. 0 - false, 1 - true.
//D7 - Sound to play on firing eweapon.