Link in Holberina
Overview
Feature Quest
Creator:
King Harkinian
Genre: Dungeon Romper
Added: 12 Mar 2009
Updated: 02 Apr 2009
ZC Version: 2.10
Downloads: 251
Rating[?]:
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Download Quest (1.5 MB) |
Information
This is my first ZC Quest submission!
Update: I am updating because I want to include new features I just added Inculding higher prices on the magic key and a new boss. I might of fixed some bugs in the update as well. I want people to have the newer version and not to be left with an older, and a little out dated by a week or two.
Update 3-28-09: My Onox boss was re-done at the mass scale. It is completely diferent. I decorated th... [View Full Description]
Update: I am updating because I want to include new features I just added Inculding higher prices on the magic key and a new boss. I might of fixed some bugs in the update as well. I want people to have the newer version and not to be left with an older, and a little out dated by a week or two.
Update 3-28-09: My Onox boss was re-done at the mass scale. It is completely diferent. I decorated th... [View Full Description]
About Reviews Comments Forum Topics
GamingNomad
Posted 21 July 2009 - 09:10 PM
I'd say,this is probably the best quest I've seen made by a 10 year old.Sure,the overworld design was awkward,and the custom bosses had no outline,it's a pretty decent quest.Hopefully,your next quest should be better,thanks!I beat the game in 1 hour by the way.
jerome
Posted 07 May 2009 - 10:49 AM
I don't really mean the 2-stars here as Bad, but more "Eh."
It was just that it was very repetitve. I often just wondered what I was going to get next as my driving force to finish. Most of the levels can be done in almost any order after you get the whistle and hookshot. The last boss was kind of a surprise from the rest being so easy. It was actually a small challenge (huge challenge compared to the rest of this quest).
I'm not a fan of the gameboy graphics at all either, but you put them together rather well. They're just not my cup of tea I guess. But that didn't have any aspect on what I thought of the quest itself. Stick with what works for you graphically, and work on some of your ideas a bit more. You'll get some really good stuff going once you get to trying some things.
I'm not a fan of the gameboy graphics at all either, but you put them together rather well. They're just not my cup of tea I guess. But that didn't have any aspect on what I thought of the quest itself. Stick with what works for you graphically, and work on some of your ideas a bit more. You'll get some really good stuff going once you get to trying some things.
SofaKing
Posted 19 March 2009 - 09:03 PM
I gave it three (good) because two (bad) seemed a little harsh. There needs to be a medium option.
It's very easy, the dungeon layouts are incredibly repetitive (which could work if they were filled with progressively harder enemies and it was a fighting-based quest, but they really aren't), and to get several triforce pieces you don't have to go through a dungeon at all. This one can be done in two hours easily. Having said that, it's got a quirkiness to it, an odd item progression, and it's kind of a fun way to spend a little free time. It's a complete, beatable quest, and I didn't encounter much in the way of bugs, so, three stars.
As a matter of personal preference I don't like the gameboy graphics, but I know some people do. Multiple endings are always appreciated. I see opportunities here for a bigger quest or an expanded version. You have potential.
It's very easy, the dungeon layouts are incredibly repetitive (which could work if they were filled with progressively harder enemies and it was a fighting-based quest, but they really aren't), and to get several triforce pieces you don't have to go through a dungeon at all. This one can be done in two hours easily. Having said that, it's got a quirkiness to it, an odd item progression, and it's kind of a fun way to spend a little free time. It's a complete, beatable quest, and I didn't encounter much in the way of bugs, so, three stars.
As a matter of personal preference I don't like the gameboy graphics, but I know some people do. Multiple endings are always appreciated. I see opportunities here for a bigger quest or an expanded version. You have potential.
Nashvillan
Posted 16 March 2009 - 05:05 PM
Having completed the game. It is functional, however repetitive. It is geared toward zelda newbies, and that's fine. It works in that capacity. I would probably change selling the magic key for 50 rupees... maybe a regular key for 50 and the magic key for 500. Great artwork on the deku tree. Yes, I agree you have good potential. Dunno if I would have placed two spots for the quest to end. Vaati was definitely alittle on the hard side, but that's good. You want him to be hard. Overall, it's functional. Experienced players might think it's alittle too easy, but newbies need to get their feet wet somehow. It works.


