I have to commend you for the tiles and the idea, though it got really monotonous and I stopped at level six because of how repetitive it was. Please don't tell me that was the last level, lol. Either way, for its time, a decent effort, but there's still some things you could have done a little better; maybe use old 2.10 cutscenes between levels for more effect, and also make the level design less monotonous. Or maybe included other ZC mechanics to help you travel upward through the level. That sounds like a fun quest idea, and I'd play it. I'm gonna give this a two star rating; it's a good idea, but the monotony ended up being a major turnoff.
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