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FFC Moves Only After Secrets Are Triggered

Overview
Creator: idontknow8 Added: 07 Jun 2016 Tags: FFC
Rating[?]: Rating: 3.5/5 (1 rating)
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Description Setup Reviews Comments

Not much, just make sure you have import "std.zh" and import "ffcscript.zh" at the top of your script. Compile and place this script in a vacant FFC Script slot. Then place a FFC with this script and set its x and/or y speeds and set its script to this. Then make sure you have some sort of trigger for secrets, either by way of step->trigger or trigger flags. No secret tiles, however, are necessary.

What could this be used for? Say you want to have an instant-kill trap that's blocking your way and there's no way around it. You could activate the screen's secret state and upon doing so, this trap will now move out of the way.