wait nevermind I figured it out
Spinnut
Overview
Creator:
Lejes
Added: 26 May 2016
Tags:
Enemy,
FFC
Downloads: 77
|
View Script
Download Example (1.66 MB) |
Information
A Darknut that can use a hurricane spin attack.
Description Setup Reviews Comments
Requires std.zh, string.zh, and ghost.zh. Use GhostZHActiveScript in your global active script slot, or combine ghost.zh global functions with your existing global active script. Adjust the 5 constants at the top of the script file to your liking. The null sprite should be any blank tile, NOT tile 0! The Spinnut's sword doesn't need a sprite, it only needs a single sword tile whose blade is pointing right.
Set up the enemy as follows:
Type: Other
Misc. Attribute 1: How long Spinnut stops before it begins charging its sword.
Misc. Attribute 2: How long Spinnut charges its sword before spinning.
Misc. Attribute 3: How long Spinnut spins.
Misc. Attr. 11: -1 to use default enemy tile, combo number for combo
Misc. Attr. 12: The slot number of this script, or -1 to try finding the script from the enemy name.
Damage, W. Damage, Hunger, Random Rate, Halt Rate, Homing Factor, and Step Speed all work as normal (see example quest for suggestions).
Set up the enemy as follows:
Type: Other
Misc. Attribute 1: How long Spinnut stops before it begins charging its sword.
Misc. Attribute 2: How long Spinnut charges its sword before spinning.
Misc. Attribute 3: How long Spinnut spins.
Misc. Attr. 11: -1 to use default enemy tile, combo number for combo
Misc. Attr. 12: The slot number of this script, or -1 to try finding the script from the enemy name.
Damage, W. Damage, Hunger, Random Rate, Halt Rate, Homing Factor, and Step Speed all work as normal (see example quest for suggestions).



