I really liked the look of the quest. I appreciated all the fun little details added everywhere. They made the quest really whimsical to walk through.
With that being said the rest was kind of a mess. It all felt really crude and heavy handed. There was no sense of flow or progression. Throwing in too many unrelated enemies everywhere. Getting too many special items in a single dungeon. That weird, albeit interesting and colorful, Super Mario tangent. Etc, ect...
Also, it was buggy. That was what finally made me stop playing. I used the warp item and got stuck at some random castle and item shop. There were way too many enemies and I got stuck in an unsolvable feedback loop of dying, respawning, and simply trying to get off that screen in 2 seconds before being killed again. Not fun.
I probably wouldnt have minded the increased difficulty if the rest of it was more thought out.
Hero's Downfall
Overview
Feature Quest
Creator:
Silver
Genre: NES-style
Added: 22 Dec 2008
Updated: 27 Jun 2009
ZC Version: 2.10
Downloads: 769
Rating[?]:
|
Download Quest (1.22 MB) |
Information
This is my first quest, made when I was a n00b
. I've heard that it's quite difficult but enjoyable.
It takes place in two overworlds- one full overworld and another, smaller one.
It has 14 full-length dungeons and four mini-dungeons. Enjoy!
UPDATE: Fixed a couple of bugs and added a working shop
UPDATE(6-27-09): Final fix of this version. Should (hopefully) work now. I really should have done this a long time ago...>_<
It takes place in two overworlds- one full overworld and another, smaller one.
It has 14 full-length dungeons and four mini-dungeons. Enjoy!
UPDATE: Fixed a couple of bugs and added a working shop
UPDATE(6-27-09): Final fix of this version. Should (hopefully) work now. I really should have done this a long time ago...>_<
About Reviews Comments Forum Topics
Nathaniel
Posted 25 December 2009 - 03:06 PM
Your description describes it well. Difficult, but enjoyable. Some of that difficulty went down a bit when I explored many levels without the desire to complete one before going to another. The main problem with the quest though are all the minor bugs, mostly graphical. Also, much of the overworld is bland, some screens giving the impression that it was rushed. However, not bad for a first quest, which is very open ended and does have its unique elements.





