Nice quirky quest. I like that there are a lot of levels that can be done in pretty much any order, plus the 100 room challenge is a nice touch.
Some items though are too hard to find, and there are some nasty continue bugs, but overall this is a very fun quest.
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Soshi's Quest
Overview
Feature Quest
Creator:
the Goomba Guy
Genre: NES-style
Added: 14 Jun 2008
ZC Version: 2.10
Downloads: 171
Rating[?]:
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Download Quest (0.5 MB) |
Information
You are Soshi, a Lizard creature, coincidentally named after your own species, and you must find the eight Soshi Orbs, defeat the ruthless King Sludgious, and rescue Queen Socon. Soshi's Quest has a complete 8X16 over world, two smaller mountain overworlds at each side of the main one, and 18 levels, 9 regular, 9 bonus.
About Reviews Comments Forum Topics
Description
You are Soshi, a Lizard creature, coincidentally named after your own species, and you must find the eight Soshi Orbs, defeat the ruthless King Sludgious, and rescue Queen Socon. Soshi's Quest has a complete 8X16 over world, two smaller mountain overworlds at each side of the main one, and 18 levels, 9 regular, 9 bonus.
Story
Long ago, on a far away planet, there was a peaceful society called Soshi Valley, which was inhabited by lizard creatures called Soshis. Shunned by the other Soshis, was small group of them called Dark Soshis. They believed that without living beings, the universe was perfect, that life was a waste of space. And so they dedicated their lives to killing everything on the planet that breathed. After that had achieved this, they would use their dark powers to put an end to themselves, so the universe could thrive on its own, untouched by unnatural forces. But even they knew that they could never hope to accomplish this on their own, so they combined their powers and creating an all-powerful object called the Sludge Orb. Off of it spawned a giant creature made out of a poisonous slimy substance, and he was called king sludgious. However, he was defeated when one of the Soshi elders joined the Dark Soshis, learned their dark magic, and used it to create what came to be called the Soshi Orb, which was then used to destroy the Sludge Orb. The elders knew that if the Soshi orb fell into the wrong hands, there would be no way to stop it. So they created seven trials, and hid pieces of the Soshi orb in each one. The eight piece rested in the home of the elders.
Many years later, the Dark Soshis, although were beginning to abandon their quest for universe wide death, they still lived on in secrecy, completely unaware of what their ancestors had done, until they came across an ancient book, written by one of the Soshi elders of that time. These Dark Soshis were extremely full of them selves, and thought that the Sludgiens were only defeated the first time because they weren't god enough. So they revived the Skudge Orb, spawning a new, even more powerful than the first. However, it wasted most of its power into more sludgien troops, as he was very greedy, and the Dark soshis became his slaves. So the elders did what they always do in times of darkness. They looked to ancient prophesies for help. By doing this, they found that the only way to save Soshi Vally this time was to find "the hero by the name of his own species" and have him complete the seven trials created by the ancient elders, retrieve the seven Soshi Orbs hidden within them, find the eighth Soshi Orb, and us them to defeat King Sludgious II. So the elders called forth Soshi, the hero by the name of his own species, to save them from certain doom before it was too late!
Many years later, the Dark Soshis, although were beginning to abandon their quest for universe wide death, they still lived on in secrecy, completely unaware of what their ancestors had done, until they came across an ancient book, written by one of the Soshi elders of that time. These Dark Soshis were extremely full of them selves, and thought that the Sludgiens were only defeated the first time because they weren't god enough. So they revived the Skudge Orb, spawning a new, even more powerful than the first. However, it wasted most of its power into more sludgien troops, as he was very greedy, and the Dark soshis became his slaves. So the elders did what they always do in times of darkness. They looked to ancient prophesies for help. By doing this, they found that the only way to save Soshi Vally this time was to find "the hero by the name of his own species" and have him complete the seven trials created by the ancient elders, retrieve the seven Soshi Orbs hidden within them, find the eighth Soshi Orb, and us them to defeat King Sludgious II. So the elders called forth Soshi, the hero by the name of his own species, to save them from certain doom before it was too late!
Tips & Cheats
After you finish the Quest, don't quit ZC just yet! Near level four is the entrance to a 100-room dungeon full of all the treasures not used anywhere else in the quest. Use the red candle on the trees in the middle of the wall in front of it, and keep going!
Credits
Me, Vgmusic for the MIDI's, Nintendo for The Legend of Zelda and some of the original music, other original music credit goes to RareWare.
SofaKing
Posted 29 July 2008 - 06:39 PM
I'd probably give it 4 stars, but I'm going to give it five to compensate for the ridiculously unfair low ratings. At first blush this quest, with it's unusual graphics (which grow on you), and unique music choice may seem like a kiddie quest, but, play further, and you'll find a heck of a challenge and a classic-style quest that has depth and competes with any in the database. The 100-room challenge is a pure, heart-pounding test of battle skills!
It's not perfect. As noted, the overworld map (the overworld is maze-like), fast scrolling, whistle warps, enabling all these things would make it more playable. Some of the items and dungeons are too well hidden and a few more hints would be nice. There's too many screens of...nothing. But, overall, it's a lot of fun to play, and isn't that what matters most?
It's not perfect. As noted, the overworld map (the overworld is maze-like), fast scrolling, whistle warps, enabling all these things would make it more playable. Some of the items and dungeons are too well hidden and a few more hints would be nice. There's too many screens of...nothing. But, overall, it's a lot of fun to play, and isn't that what matters most?
Voltgloss
Posted 27 June 2008 - 01:38 PM
Pros:
- Nonlinearity that actually works.
- The clever "dual dungeon" concept.
- Atypical power progression. Sword and ring upgrades are rare; expect your bow to be your best friend. That's unusual, and I like it.
Cons:
- A quest that discourages thorough searching (by rewarding it with almost nothing) can be OK. But please don't punish players who pick up on that by throwing in a very well-hidden MANDATORY item at almost the very end!
- I'd suggest an in-game hint that the red candle can burn some things that the blue candle can't.
- Starting with 3 hearts isn't bad by itself. What's annoying is that + no whistle warping or other convenient way to access any healing (potion shop or the ONE "fairy" location).
Neutral:
- The graphics. I adjusted to them; you will too. Note: the reskinned Goriyas are made of win.
Overall:
3.5 out of 5. I'll say 4 because I think the low ratings based solely on "horrible" graphics and music are overly harsh.
- Nonlinearity that actually works.
- The clever "dual dungeon" concept.
- Atypical power progression. Sword and ring upgrades are rare; expect your bow to be your best friend. That's unusual, and I like it.
Cons:
- A quest that discourages thorough searching (by rewarding it with almost nothing) can be OK. But please don't punish players who pick up on that by throwing in a very well-hidden MANDATORY item at almost the very end!
- I'd suggest an in-game hint that the red candle can burn some things that the blue candle can't.
- Starting with 3 hearts isn't bad by itself. What's annoying is that + no whistle warping or other convenient way to access any healing (potion shop or the ONE "fairy" location).
Neutral:
- The graphics. I adjusted to them; you will too. Note: the reskinned Goriyas are made of win.
Overall:
3.5 out of 5. I'll say 4 because I think the low ratings based solely on "horrible" graphics and music are overly harsh.
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