The Legend of Zelda: a New Land
Overview
Feature Quest
Creator:
Nintendo6pet
Genre: Dungeon Romper
Added: 05 Jun 2008
Updated: 05 Jun 2008
ZC Version: 2.10
Downloads: 190
Rating[?]:
|
Download Quest (0.3 MB) |
Information
This is my first quest in a while, i made it just after the update of triforce peril.
Since Zquest started to look boring to me, i stopped working on it for.. 3 or 4 months.
Now that its finished im uploading it!
This is the sequel of Triforce peril.
This quest is a lot harder than triforce peril, but it only have 5 dungeons...
Well, enjoy!
Since Zquest started to look boring to me, i stopped working on it for.. 3 or 4 months.
This is the sequel of Triforce peril.
This quest is a lot harder than triforce peril, but it only have 5 dungeons...
Well, enjoy!
About Reviews Comments Forum Topics
cosmofield
Posted 04 May 2009 - 04:14 PM
Not too bad and not too hard either, it would been much harder if you don't get the Hammer so soon because I didn't use the sword much until lvl 5 and that dungeon was too short in my tastes, a bunch of small side-steps for grabbing keys and then Gannon... Generally the dungeons feels repetive with many similar enemies and sometimes obvious key placements, but it was fun to search around for HCPs, didn't catch'em all thought. Good quest if you have a couple of spare hours.
jerome
Posted 11 June 2008 - 04:55 PM
I'm going with a 3 star vote on this one. I think I did the same on your TP. You improved on tile placement and more enemies, but getting things too quickly, as already said, really brings it down. That hammer, that early, is just too powerful.
I think if you mix your better tile placement that you have now, and the fun aspect you had with Triforce Peril, you'd get at least a 4 star quest. Add in some other new ideas (I'm sure you have them) and that 4 can become a 5 instead.
Keep up the improvements and you'll keep getting better.
I think if you mix your better tile placement that you have now, and the fun aspect you had with Triforce Peril, you'd get at least a 4 star quest. Add in some other new ideas (I'm sure you have them) and that 4 can become a 5 instead.
Keep up the improvements and you'll keep getting better.



