Phantom Cloak
Overview
Creator:
grayswandir
Added: 21 Mar 2016
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Information
Leaving an afterimage (bait) behind at your original position, you dash forwards, damaging enemies and passing over pits.
Description Setup Reviews Comments
idontknow8
Posted 21 March 2016 - 07:19 PM
Great script! I've been wanting something like this. Kinda reminds me of Fox's dash attack in Smash Bros.
One thing that needs fixing: Link's phantom sprite that's left behind (the "bait") is drawn under layers 1 & 2, like the floor border in dungeons). Can we fix this to appear over layers 1 & 2? Also, how do I get rid of the misc sprie in the top-left corner of the screen that appears every time I dash? I'm not sure which constant(s) control this but nothing seems to work.
Also, is there a way to implement a sound effect for the dash attack? Also, is there a way to implement a trail behind Link that damages enemies (in instead or perhaps in addition to the bait sprite)...like if I wanted Link to leave behind fire-sparkles that last a few seconds in his path after dashing forward)
One thing that needs fixing: Link's phantom sprite that's left behind (the "bait") is drawn under layers 1 & 2, like the floor border in dungeons). Can we fix this to appear over layers 1 & 2? Also, how do I get rid of the misc sprie in the top-left corner of the screen that appears every time I dash? I'm not sure which constant(s) control this but nothing seems to work.
Also, is there a way to implement a sound effect for the dash attack? Also, is there a way to implement a trail behind Link that damages enemies (in instead or perhaps in addition to the bait sprite)...like if I wanted Link to leave behind fire-sparkles that last a few seconds in his path after dashing forward)



