Jump to content

Phantom Cloak

Overview
Creator: grayswandir Added: 21 Mar 2016 Tags: Item
Rating[?]: No rating
View Script
Information

Description Setup Reviews Comments

Requires std.zh

To setup, you need to examine everything in the Integration section to make sure that it's compatible with your quest. The following two sections, Behavior and Default Arguments, have isolated some of the easier parts of the script to modify. By default, the cloak lets you pass over solid tiles with the script 2 flag, but this can be changed.

Then, give an item the activation script Use_PhantomCloak. The arguments are in the same order and effect as in the Default Arguments section - any item argument left at 0 will instead be set to those values.
You'll also need to call PhantomCloak_Update in your main active script loop.

Note that this makes use of global variables, so adding it will invalidate any saves you have.