Just finished this quest! Pretty straight forward and tricky at times.....especially being stuck with the Green Tunic the whole quest! O_O;
But it was still fair and very managable. Just make sure you have a potion around Levels 8 and 9 for life insurance because Ganon Contact Damage HURTS BADLY with the Green Tunic. >.<;
Will LP in the future!
Triforce Peril
Overview
Feature Quest
Creator:
Nintendo6pet
Genre: Dungeon Romper
Added: 23 Feb 2008
Updated: 29 Jun 2008
ZC Version: 2.10
Downloads: 216
Rating[?]:
|
Download Quest (0.38 MB) |
Information
This is my first quest done, and I think all the work I have done to make that deserve to be on purezc.
Well, enjoy!
---Update---
The level 6 bug is fixed. I also added some of the under combos I've forgotten.
Now to get the master sword, you need the bow & arrows, the bracelet, din's fire, and the hookshot.
[View Full Description]
Well, enjoy!
---Update---
The level 6 bug is fixed. I also added some of the under combos I've forgotten.
Now to get the master sword, you need the bow & arrows, the bracelet, din's fire, and the hookshot.
[View Full Description]
About Reviews Comments Forum Topics
Fuzzy
Posted 07 April 2008 - 08:21 AM
Sure, this is coming from the Zelda Noob who couldn't finish the OoT Water Temple, but this was a great quest. It had the items to say that some people can't beat Lost Isle or Hero of Dreams migrain-free. It took notice that some may want to just cruise through a quest once in a while. Sure, the bugs could be worked on a bit, but this is a first quest, and I believe it deserves 4 stars.
SofaKing
Posted 28 February 2008 - 02:11 PM
I'm going to give it three stars because it was playable, glitch-free enough for a 1st quest and a relatively fun way to spend a couple hours, but, I've got three words -- way...too...easy. Call it the anti-James Quest if you will. Save for a couple of rooms in Level 9, if there's a shorter, easier quest in the QDB, I don't know what it is.
If you get the master sword early there literally isn't a non-boss enemy that doesn't die in one hit until you reach Level 8. Combine that with few enemies per room, and the mirror shield and fire boomerang also being available almost from the get-go, and you're on your way. I know there was a complaint about no rings but I can't imagine playing it with the rings.
I generally don't like overly hard quests, but, this is kinda the opposite extreme.
If you get the master sword early there literally isn't a non-boss enemy that doesn't die in one hit until you reach Level 8. Combine that with few enemies per room, and the mirror shield and fire boomerang also being available almost from the get-go, and you're on your way. I know there was a complaint about no rings but I can't imagine playing it with the rings.
I generally don't like overly hard quests, but, this is kinda the opposite extreme.
jerome
Posted 27 February 2008 - 10:59 AM
Fun little quest focusing more on ease than extreme difficulty or puzzles. There are some really good ideas in this that you should keep for any future ones you might have in mind. Those slashing blocks were killing me, but in a good way. Level 9's difficulty (compared to the rest of the game) is all of a sudden BOOM! What there are hard bad guys now! That was pretty good too.
Color schemes were a bit clashing and didn't have a smooth look to it, but I think it's alright for the first one. Needs some more enemies as ms_zelda_lady mentioned already.
Otherwise, keep up the good ideas. Even if you make another easy one with more searching in mind, maybe get some of the areas to blend better.
Color schemes were a bit clashing and didn't have a smooth look to it, but I think it's alright for the first one. Needs some more enemies as ms_zelda_lady mentioned already.
Otherwise, keep up the good ideas. Even if you make another easy one with more searching in mind, maybe get some of the areas to blend better.



