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Triforce Peril

Overview Feature Quest
Creator: Nintendo6pet Genre: Dungeon Romper Added: 23 Feb 2008 Updated: 29 Jun 2008 ZC Version: 2.10 Downloads: 216 Rating[?]: Rating: 3.36/5 (10 ratings) Download Quest
(0.38 MB)
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TK8305  
Rating: 3/5

Edited 23 October 2016 - 11:36 PM
Just finished this quest! Pretty straight forward and tricky at times.....especially being stuck with the Green Tunic the whole quest! O_O;

But it was still fair and very managable. Just make sure you have a potion around Levels 8 and 9 for life insurance because Ganon Contact Damage HURTS BADLY with the Green Tunic. >.<;

Will LP in the future!
 

MermaidCim  
Rating: 3/5

Posted 16 January 2015 - 06:57 PM
I've played this a few times but never rated it. It gets a respectable 3. If I'm being brutally honest, this game was a fun quickie. But the best I can do is give it a 3.3 which would be a 5.
 

Fuzzy  
Rating: 4/5

Posted 07 April 2008 - 08:21 AM
Sure, this is coming from the Zelda Noob who couldn't finish the OoT Water Temple, but this was a great quest. It had the items to say that some people can't beat Lost Isle or Hero of Dreams migrain-free. It took notice that some may want to just cruise through a quest once in a while. Sure, the bugs could be worked on a bit, but this is a first quest, and I believe it deserves 4 stars.
 

SofaKing  
Rating: 3/5

Posted 28 February 2008 - 02:11 PM
I'm going to give it three stars because it was playable, glitch-free enough for a 1st quest and a relatively fun way to spend a couple hours, but, I've got three words -- way...too...easy. Call it the anti-James Quest if you will. Save for a couple of rooms in Level 9, if there's a shorter, easier quest in the QDB, I don't know what it is.

If you get the master sword early there literally isn't a non-boss enemy that doesn't die in one hit until you reach Level 8. Combine that with few enemies per room, and the mirror shield and fire boomerang also being available almost from the get-go, and you're on your way. I know there was a complaint about no rings but I can't imagine playing it with the rings.

I generally don't like overly hard quests, but, this is kinda the opposite extreme.
 

jerome  
Rating: 3/5

Posted 27 February 2008 - 10:59 AM
Fun little quest focusing more on ease than extreme difficulty or puzzles. There are some really good ideas in this that you should keep for any future ones you might have in mind. Those slashing blocks were killing me, but in a good way. Level 9's difficulty (compared to the rest of the game) is all of a sudden BOOM! What there are hard bad guys now! That was pretty good too.

Color schemes were a bit clashing and didn't have a smooth look to it, but I think it's alright for the first one. Needs some more enemies as ms_zelda_lady mentioned already.

Otherwise, keep up the good ideas. Even if you make another easy one with more searching in mind, maybe get some of the areas to blend better.
 

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