This quest is 20% too annoying. There is challenging, and past challenging is annoying. Just enough to suck the joy out of playing it. You know the very first obtuse puzzle of finding the sword ? Yeah its all like that. From a slightly offset block that you trip over every time you go into a dungeon room, to enemies and puzzles that respawn every time you enter. Limited resources from killing enemies and grass. Precision timed puzzles you have to attempt 100 times. That puzzle in dungeon 3 with the disappearing path and switch you have to hit with the boomerang was my breaking point. Nope.
The graphics look great and the play control is solid.
Link to the Heavens
Overview
Feature Quest
Creator:
Pineconn
Genre: Dungeon Romper
Added: 27 Jan 2008
Updated: 25 Sep 2009
ZC Version: 2.10
Downloads: 1266
Rating[?]:
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Download Quest (3.32 MB) |
Information
This quest is, in my opinion, 2 complete overworlds and 9 full dungeons of pure Zelda. Taking 2 and a half years to construct this quest, expect to have anywhere from 15 to 30 or more hours of solid gameplay. The difficulty is not over-the-top, yet you'll encounter many interesting puzzles, many of which are totally new to Zelda. This quest includes almost every item; you'll find two in each of the quest's eight main dungeons and one in each mini... [View Full Description]
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Bighead
Posted 25 November 2024 - 09:13 PM
Seems like a decent quest, but I honestly don't have the patience for zelda games that turn finding the initial sword into a pointless drawn out puzzle. I just want to get into the adventure and start exploring, not run around town endlessly trying to figure out how to get a weapon. This is not a good way to start a game and far too many fan zelda games do this.





