This quest is 20% too annoying. There is challenging, and past challenging is annoying. Just enough to suck the joy out of playing it. You know the very first obtuse puzzle of finding the sword ? Yeah its all like that. From a slightly offset block that you trip over every time you go into a dungeon room, to enemies and puzzles that respawn every time you enter. Limited resources from killing enemies and grass. Precision timed puzzles you have to attempt 100 times. That puzzle in dungeon 3 with the disappearing path and switch you have to hit with the boomerang was my breaking point. Nope.
The graphics look great and the play control is solid.
Link to the Heavens
Overview
Feature Quest
Creator:
Pineconn
Genre: Dungeon Romper
Added: 27 Jan 2008
Updated: 25 Sep 2009
ZC Version: 2.10
Downloads: 1266
Rating[?]:
|
Download Quest (3.32 MB) |
Information
This quest is, in my opinion, 2 complete overworlds and 9 full dungeons of pure Zelda. Taking 2 and a half years to construct this quest, expect to have anywhere from 15 to 30 or more hours of solid gameplay. The difficulty is not over-the-top, yet you'll encounter many interesting puzzles, many of which are totally new to Zelda. This quest includes almost every item; you'll find two in each of the quest's eight main dungeons and one in each mini... [View Full Description]
About Reviews Comments Forum Topics
Haylee
Posted 07 January 2024 - 04:27 PM
I played this for the Quest Club. The short version is that I feel it stumbles in some key areas, but it otherwise still quite a good quest with some absolutely wonderful things it does with 2.10.
Full Review.
Full Review.
SofaKing
Posted 30 May 2021 - 10:33 PM
Wow. First review in over six years. Anyway, I started this many years ago but for some reason never finished. I finally did. Played in 2.53 without a bug. It's showing its age a little bit but it is very, very well done in many respects. There are puzzles, especially in the later levels, that are as well done as any I've seen in ZC. Not block puzzles (those are mostly pretty easy and ordinary), but puzzles involving the wand, boomerang, mirror shield, etc., that are incredibly diabolical, make you think for several minutes about you can possibly navigate the room, and then you finally figure it out and pat yourself on the back! Those puzzles, combined with some very clever level design (I was stuck in Level 7 for a long time), make for a good experience.
I know Pineconn hasn't been active in many years but a DX version of this could be amazing. Add custom bosses, make it so certain puzzles stay solved, add a few shortcuts here and there, make the cloud area a bit less monotonous, and lose the stupid room in L9 where you are supposed to be able to see where to go from motion on the floor (you can't unless you have supervision), and this could be an all-timer. It's very, very fun and well designed. Also, I like postgame content, but don't understand being given super helpful items that you don't get to use. Oh well. It's still a five-star quest.
I know Pineconn hasn't been active in many years but a DX version of this could be amazing. Add custom bosses, make it so certain puzzles stay solved, add a few shortcuts here and there, make the cloud area a bit less monotonous, and lose the stupid room in L9 where you are supposed to be able to see where to go from motion on the floor (you can't unless you have supervision), and this could be an all-timer. It's very, very fun and well designed. Also, I like postgame content, but don't understand being given super helpful items that you don't get to use. Oh well. It's still a five-star quest.




