Jinx Stuff
Overview
Creator:
justin
Added: 31 Dec 2015
Tags:
Enemy,
Global
|
View Script |
Information
Some additional options for temporary jinxes.
Description Setup Reviews Comments
Only std.zh required.
Set the JINX_CARRYOVER constant to 0 (zero) if not using, or leave at 1 if using
Set the JINX_COMBINE constant to 0 (zero) if not using, or leave at 1 if using.
If using either of the above add JinxStuff(); to your global loop above the Waitdraw(); see the sample global script included
If using Jinx Counter, scroll down the script file for those constants. There are numerous to set for this, all are commented.
Add JinxCounter(); to the global loop above the Waitdraw(); see the sample global script included
Set the JINX_CARRYOVER constant to 0 (zero) if not using, or leave at 1 if using
Set the JINX_COMBINE constant to 0 (zero) if not using, or leave at 1 if using.
If using either of the above add JinxStuff(); to your global loop above the Waitdraw(); see the sample global script included
If using Jinx Counter, scroll down the script file for those constants. There are numerous to set for this, all are commented.
Add JinxCounter(); to the global loop above the Waitdraw(); see the sample global script included


