Dual Swords
Overview
Creator:
MoscowModder
Added: 26 Apr 2014
Tags:
Item
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View Script |
Information
This script allows you to wield a pair of swords together (as one item).
Description Setup Reviews Comments
0. Set up the graphics for the first sword normally.
1. Set up the tiles for the second sword, like the screenshot above. Place them in the order Slash up, down, left, right; stab up, right. Remember that these are all held in the opposite hand of the main sword.
2. If you use the quest rule "flip right-facing slash", set RULE_FLIPRIGHTSLASH to true; otherwise leave it false.
3. Set the constant "swordSwitchFFC" to the number of the slot you will put the FFC script in.
4. Make a new dual swords item (with the sword item class) or edit an existing sword, and assign the dualSwords script to its action slot. Set the action SFX to 0, then set the following D# values:
- D0: Damage of the second sword (0 = stun)
- D1: Sprite of the second sword
- D2: SFX of main sword
- D3: SFX of second sword
Requires ffcscript.zh.
If you have my stdExtra.zh, you will need remove the FLIP_ constants and noMovement() function from the script file.
1. Set up the tiles for the second sword, like the screenshot above. Place them in the order Slash up, down, left, right; stab up, right. Remember that these are all held in the opposite hand of the main sword.
2. If you use the quest rule "flip right-facing slash", set RULE_FLIPRIGHTSLASH to true; otherwise leave it false.
3. Set the constant "swordSwitchFFC" to the number of the slot you will put the FFC script in.
4. Make a new dual swords item (with the sword item class) or edit an existing sword, and assign the dualSwords script to its action slot. Set the action SFX to 0, then set the following D# values:
- D0: Damage of the second sword (0 = stun)
- D1: Sprite of the second sword
- D2: SFX of main sword
- D3: SFX of second sword
Requires ffcscript.zh.
If you have my stdExtra.zh, you will need remove the FLIP_ constants and noMovement() function from the script file.