Mani Kanina
Edit: Staff contacted me an basically told me that I'd have to bump up my rating for all quests I have ever reviewed by one star. Note that this does not reflect my own opinion on the matter, or the quest, but just that it was something I was made required to do.
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For what it is, I'd not say that this quest is terrible. In fact, it did a lot of things better than I expected it to. The problem is that it's just not good enough to justify playing. The platforming physics in side-view ZC is pretty darn bad, so all platforming just becomes awkward. And in general, if I wanted to get a nes style megaman experience then there are plenty of games like that, both the original 6, then a gazillion of ROM hacks of those games, as well as some more modern stuff that follows the same formula like MM9 and 10, etc.
The level design was just kind of boring and not very interesting, same when it comes to the graphics.
The boss fights that I experienced were in general poor and featured either attacks that you couldn't dodge, or attacks that were very easy to dodge (Wizzrobe man comes to mind...). Furthermore, a lot of features that makes megaman games function are missing: You don't get your health and ammo back in between missions, bosses have no health bar so it's impossible to figure out if the weapon you're using is it's weakness, etc.
It's not a horrible quest, but after half an hour there was nothing that made me want to keep playing it.
Eddy
With graphics and level design, yeah I can agree, I couldn't really think of much to do for something creative, especially when you got almost no scripts to work with. I could've probably done a few more things though. And regarding features, my knowledge with implementing or making scripts is insanely limited, so boss health bars would be one of those impossible things to do for me lol. I could've easily done the whole health/ammo refilling thing, but I guess I just forgot to do that (poor excuse, but hey it happens lel).
Thanks for the comments though, dunno if I would end up updating this and make things more functional in the future, but right now I'm not really bothered.
Mani Kanina
Yeah, I'm actually fairly impressed at how well it works all things considered. I can certainly see you put effort into that aspect, it's just that, despite of the effort it's still not that good overall, which is a shame.Well fair enough if you couldn't enjoy playing it. Can't expect everyone to like something I guess
Regarding your complaints, yeah platforming is pretty shitty, but I tried my best to at least make it good enough to be playable, and I think it worked fine for the most part for everyone else.
Yeah, I mean, don't get me wrong, I perfectly understand all of these things. But since I did consider them problems I wanted to mention them, and it does reflect the gameplay experience.With graphics and level design, yeah I can agree, I couldn't really think of much to do for something creative, especially when you got almost no scripts to work with. I could've probably done a few more things though. And regarding features, my knowledge with implementing or making scripts is insanely limited, so boss health bars would be one of those impossible things to do for me lol. I could've easily done the whole health/ammo refilling thing, but I guess I just forgot to do that (poor excuse, but hey it happens lel).
- Eddy likes this

