Scripted Secrets and Sounds
Overview
Creator:
ywkls
Updated: 19 Apr 2016
Tags:
FFC
Downloads: 41
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View Script
Download Example (4.25 MB) |
Information
A way to use more than the built-in secret flags and create sounds when blocks switches are activated and pots are smashed.
Update: 4-19-2016- Fixed a small error in the test quest. Thanks to Avataro for pointing it out.
Update: 4-19-2016- Fixed a small error in the test quest. Thanks to Avataro for pointing it out.
Description Setup Reviews Comments
Requires std.zh
Warning! Do not use these to make changes in solid combos at the edge of the screen! While the flag Run at Screen Init should be checked, you must be able to walk onto this screen for the effect to take place. May not work with NES-Style dungeons.
With Secret Combo script- must have combos to switch to which are a precise distance away from the starting combos. Can be positive or negative. If not permanent, secrets will reset when you leave the room. Up to 8 on screen at once can be permanent, with different numbers in the argument for the screen register.
With Combo Change script- select what combo id to monitor. If combo changes, a sound will be made if you select one. If secrets are to be triggered, will trigger screen secrets if all triggers are hit.
With Both- You can have as many Secret Combos are there are secret flags with Combo Change active, as long as all have the secret flag result the same as the combo triggered by the Secret Combos. Do not use flags besides 16-31. Best for combining temporary and permanent secrets. Example- all fires must be lit to advance, but fires don't stay lit when you leave the room.
Warning! Do not use these to make changes in solid combos at the edge of the screen! While the flag Run at Screen Init should be checked, you must be able to walk onto this screen for the effect to take place. May not work with NES-Style dungeons.
With Secret Combo script- must have combos to switch to which are a precise distance away from the starting combos. Can be positive or negative. If not permanent, secrets will reset when you leave the room. Up to 8 on screen at once can be permanent, with different numbers in the argument for the screen register.
With Combo Change script- select what combo id to monitor. If combo changes, a sound will be made if you select one. If secrets are to be triggered, will trigger screen secrets if all triggers are hit.
With Both- You can have as many Secret Combos are there are secret flags with Combo Change active, as long as all have the secret flag result the same as the combo triggered by the Secret Combos. Do not use flags besides 16-31. Best for combining temporary and permanent secrets. Example- all fires must be lit to advance, but fires don't stay lit when you leave the room.



