This is a pretty cool quest actually, especially for how old it is. I don't think I've seen any quest with a concept like this where you have a major choice halfway through the quest that changes how the rest of the quest plays out. I went for the Wizard route and honestly I'm glad I did that instead of the Knight lol. The quest is pretty nicely made, the overworld is designed well and I do like how it's designed around the Wand or the Hammer. Dungeons are pretty fun too and I also like how they are designed around either item.
The only major criticism I have is the difficulty kinda feels all over the place. I knew going in it was going to be tough (even on the "Easy" mode), but I do feel the balance isn't really all there. For example, some of the early dungeons had some tough enemies for its placement and later in the quest you find rooms of enemies that felt easier than where they should be, so in the end it varied a lot between fairly easy to decent to crazy hard, back to easy again. The final dungeon was cool but the 2nd part of it was kinda nuts with it essentially being a boss spam, although this was kind of the standard of 2.10 quests back in the day to do this lol.
Either way, this quest holds up fairly well, I suspect with the recent update too it's helped a bit. Difficulty balance is what brings this down for me but overall it gets a solid 4/5 from me, simply because the concept is really well done.
LoZ: Link's Decision
Overview
Feature Quest
Creator:
obake-san
Genre: Dungeon Romper
Added: 23 Aug 2007
Updated: 25 May 2024
ZC Version: 2.10
Downloads: 541
Rating[?]:
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Download Quest (1.81 MB) |
Information
This is the first quest (I think) with two separate classes. About a third of the way through the game, you choose to be either a knight or a wizard. Each path will have different items, and some different dungeons.
Aside from that, it is a pretty straightforward quest, but if you're stuck there's an online walkthrough with maps. Uses 8-bit graphics, with 49 songs from various NES games. 18 dungeons total on 1 overworld map. Very difficult ("easy" is merely hard).
Aside from that, it is a pretty straightforward quest, but if you're stuck there's an online walkthrough with maps. Uses 8-bit graphics, with 49 songs from various NES games. 18 dungeons total on 1 overworld map. Very difficult ("easy" is merely hard).
About Reviews Comments Forum Topics
DarkFlameWolf
Posted 14 August 2009 - 12:24 PM
The idea behind the different classes is interesting and unique. And the main reason its getting the three stars its getting. But on the whole, the quest itself isn't anything to write home about. Its done well but it is inconsistent with both difficulty and the bugs left unfixed in the quest. Good work, but try harder for next time!
linkismyhero
Posted 06 January 2008 - 04:21 PM
Level 9 second floor is a dead end going west and south. Still with 9 optional dungeons this deserves the 5 star rating. I wish you would show up to explain what to do on the second floor of level 9. Great quest but be warned do not save your game after beating gannon or you will get stuck and have to redo the whole quest because you get stuck in a tile. Also the second dungeon you pay some man 300 rupees to go north then in the next room the other guy says nothing. The same thing happens in level 9 where you come in a room with a man and you push a block. The man says nothing. Then when you go in the stairs in the room there is no item down the stairs. When you come back up you get stuck. That being said this quest is awesome and a must play if you love zelda.




