This is a pretty cool quest actually, especially for how old it is. I don't think I've seen any quest with a concept like this where you have a major choice halfway through the quest that changes how the rest of the quest plays out. I went for the Wizard route and honestly I'm glad I did that instead of the Knight lol. The quest is pretty nicely made, the overworld is designed well and I do like how it's designed around the Wand or the Hammer. Dungeons are pretty fun too and I also like how they are designed around either item.
The only major criticism I have is the difficulty kinda feels all over the place. I knew going in it was going to be tough (even on the "Easy" mode), but I do feel the balance isn't really all there. For example, some of the early dungeons had some tough enemies for its placement and later in the quest you find rooms of enemies that felt easier than where they should be, so in the end it varied a lot between fairly easy to decent to crazy hard, back to easy again. The final dungeon was cool but the 2nd part of it was kinda nuts with it essentially being a boss spam, although this was kind of the standard of 2.10 quests back in the day to do this lol.
Either way, this quest holds up fairly well, I suspect with the recent update too it's helped a bit. Difficulty balance is what brings this down for me but overall it gets a solid 4/5 from me, simply because the concept is really well done.
LoZ: Link's Decision
Overview
Feature Quest
Creator:
obake-san
Genre: Dungeon Romper
Added: 23 Aug 2007
Updated: 25 May 2024
ZC Version: 2.10
Downloads: 541
Rating[?]:
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Download Quest (1.81 MB) |
Information
This is the first quest (I think) with two separate classes. About a third of the way through the game, you choose to be either a knight or a wizard. Each path will have different items, and some different dungeons.
Aside from that, it is a pretty straightforward quest, but if you're stuck there's an online walkthrough with maps. Uses 8-bit graphics, with 49 songs from various NES games. 18 dungeons total on 1 overworld map. Very difficult ("easy" is merely hard).
Aside from that, it is a pretty straightforward quest, but if you're stuck there's an online walkthrough with maps. Uses 8-bit graphics, with 49 songs from various NES games. 18 dungeons total on 1 overworld map. Very difficult ("easy" is merely hard).
About Reviews Comments Forum Topics
Description
This is the first quest (I think) with two separate classes (back in 2007), which is why the title is Link's Decision. About a third of the way through the game, you choose to be either a knight or a wizard. Originally started in v1.92, this quest predates all the options in Zelda Classic that allow for multiple character classes, stat modifications, and difficulty levels. Instead of any of that, some items were assigned as class items. Each of the class items can only be obtained by one of the classes, providing for a very distinct split in abilities and play style.
There are six class dungeons, but only three can be accessed by each class. There are also differences for the classes in two of the triforce dungeons. Both paths are pretty well balanced, with their advantages and disadvantages. I would say the knight is a little easier.
Aside from that, it is a pretty straightforward quest with lots of dungeons. The path of the eight triforce dungeons is spelled out as you proceed through the game, but until the sixth dungeon it doesn't have to be so linear. Aside from the three class dungeons you'll be able to enter, there are also three optional dungeons either class can enter. They have difficult challenges, but useful (and honestly sometimes necessary) rewards. That means each playthrough has 15 dungeons.
There is just one overworld screen (much smaller than my other two quests). It's divided into twelve districts. There are no labels, but each district has its own music, and usually the biome changes too. The whistle whirlwind works like usual, but there are also two 3-stair warp rings. All the secrets are marked.
This quest uses old 8-bit graphics, with some custom made tiles. It has a lot of custom music (midi) too, 49 songs. To match the graphics, every song is from an NES game. I figured before I release a fixed version, I'll make it so you aren't endlessly hearing the same song every dungeon. You hear every song, regardless of the class choice.
Try both classes. They really are very different from level 4 onward.
There are six class dungeons, but only three can be accessed by each class. There are also differences for the classes in two of the triforce dungeons. Both paths are pretty well balanced, with their advantages and disadvantages. I would say the knight is a little easier.
Aside from that, it is a pretty straightforward quest with lots of dungeons. The path of the eight triforce dungeons is spelled out as you proceed through the game, but until the sixth dungeon it doesn't have to be so linear. Aside from the three class dungeons you'll be able to enter, there are also three optional dungeons either class can enter. They have difficult challenges, but useful (and honestly sometimes necessary) rewards. That means each playthrough has 15 dungeons.
There is just one overworld screen (much smaller than my other two quests). It's divided into twelve districts. There are no labels, but each district has its own music, and usually the biome changes too. The whistle whirlwind works like usual, but there are also two 3-stair warp rings. All the secrets are marked.
This quest uses old 8-bit graphics, with some custom made tiles. It has a lot of custom music (midi) too, 49 songs. To match the graphics, every song is from an NES game. I figured before I release a fixed version, I'll make it so you aren't endlessly hearing the same song every dungeon. You hear every song, regardless of the class choice.
Try both classes. They really are very different from level 4 onward.
Story
Story is pretty simple. Ganon kidnaps Zelda, Link must go find Zelda. First he has to collect the triforce pieces that have been scattered to keep them out of Ganon's reach. That's all, so this is much like the old NES game. The sequel actually has a story, if that's the kind of thing you need.
Tips & Cheats
Write down the few maze paths that are in the game. You may want to write down other things as well, as certain hints will only be given once (ie there is an item in the room).
Choose your class before reaching Lvl 4. The two caves are very close to each other, right after you get through the maze path. The knight is good at fighting, and the wizard is good at magic, so that's how the class items are divided up.
Go for the first optional dungeon after beating Lvl 4 in order to open up the path to the town. You can buy all sorts of useful items there.
Later in the game, there is a single superbomb. Use it in the right place (it was obvious earlier in the game) and you can get basically infinite coins. Great for buying everything.
Complete walkthrough is right here (and linked in the readme). Every secret, every map, every list.
Choose your class before reaching Lvl 4. The two caves are very close to each other, right after you get through the maze path. The knight is good at fighting, and the wizard is good at magic, so that's how the class items are divided up.
Go for the first optional dungeon after beating Lvl 4 in order to open up the path to the town. You can buy all sorts of useful items there.
Later in the game, there is a single superbomb. Use it in the right place (it was obvious earlier in the game) and you can get basically infinite coins. Great for buying everything.
Complete walkthrough is right here (and linked in the readme). Every secret, every map, every list.
Credits
Everything in the quest was done by obake-san.
Beta testing by obake-san, knives, and others.
v1.0 (massive bug fixes, music added)
This quest is fully playable in ZC v2.10, v2.53, and v2.55.
Beta testing by obake-san, knives, and others.
v1.0 (massive bug fixes, music added)
This quest is fully playable in ZC v2.10, v2.53, and v2.55.






