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Edit: Staff contacted me an basically told me that I'd have to bump up my rating for all quests I have ever reviewed by one star. Note that this does not reflect my own opinion on the matter, or the quest, but just that it was something I was made required to do.
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It wasn't bad, but it wasn't very great either. It's a fairly mediocre bog standard quest that is very obviously someone's first project. Some things drag on and take longer then they need too, and there are many oversights and examples of tedium. But overall, it should be completely playable experience and I have no doubt in my mind that most people would enjoy it to some degree.
Looking forward to the author taking what he/she learned from this project and making a more impressive quest in the future.
Reviews
Mani Kanina
Posted 23 March 2016 - 07:50 PM
A lot of the content is just very uninteresting, many of the later dungeons just drag on without actually providing anything new. Unless you can provide an interesting experience for it all then less is always more. There are also minor examples of tedium all over the quest, to give a few: The mirror robe in the central room of the final level that keeps re-spawning, enemies placed in ways so that they block hookshot points you need to use, no quick means to get across the overworld. Nothing game breaking, but these things add up.
All of the block puzzles in the game are also very same-y and very simple, so I don't think they add much, the fact that you have to solve them every time you need to go through the room also adds tedium.
*shrug* I'm sure you can figure out more avenues of improvements if you look over and analyse your design.
All of the block puzzles in the game are also very same-y and very simple, so I don't think they add much, the fact that you have to solve them every time you need to go through the room also adds tedium.
*shrug* I'm sure you can figure out more avenues of improvements if you look over and analyse your design.
- MermaidCim and Matthew like this


