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Bombchus

Overview
Creator: Mero Added: 26 Apr 2014 Tags: FFC, Item
Rating[?]: Rating: 4.33/5 (2 ratings)
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Information

Description Setup Reviews Comments

1. Import/Compile script as usual after setting constants appropriately.
2. Create bombchu sprites.
3. Create a "Custom Item Class" item and set the counter reference to what you want.
4. Power is the damage done by the explosion so be sure to set it.
5. Go to scripts tab and put the "Bombchu" script in it's action slot.
6. Set the d arguments using the list bellow.

d0 is the ffc script slot number.
d1 is the explosion type. 0-2: Bomb blast, Superbomb blast, and 8 fires respectfully.
d2 is the movement type. 0-2: no direction changing, 4 way, and 8 way respectfully.
d3 is the step speed per frame in 100th's of a pixel.
d4 is the sprite to use for the bombchu. Sprites are organized UP DOWN LEFT RIGHT.
d5 is the sfx to use if the "8 fire" blast type is used.

You'll need std.zh "included with ZC" and ffcscript.zh which can be found here.