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Link's New Adventure

Overview Feature Quest
Creator: tlseward Genre: Dungeon Romper Added: 06 Jul 2007 ZC Version: 2.10 Downloads: 360 Rating[?]: Rating: 3.71/5 (6 ratings) Download Quest
(2.78 MB)
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radder1  
Rating: 4/5

Posted 13 July 2007 - 12:50 PM
I agree with most of what's already been said -- the overworld was plain and the triforce "hints" made the quest easy, but it had no significant bugs and was generally an enjoyable pass time. The dungeons were pretty good. I'd probably give it a 3+ but I'll round it to a 4. I look forward to more quests!
 

DaDoc540  
Rating: 2/5

Posted 12 July 2007 - 11:16 PM
Overworld: seemed to repeat itself as consecutive screens looked too similar.

Gameplay: your hint on the triforce markings was helpful, but do not make things too obvious, especially on later levels.

Speaking of which, the game became too easy fighting-wise once the Master Sword, Mirror Shield, and Gold Ring were obtained. If you have those items available for the player, I suggest putting more heavy, hostile resistance between Link and Ganon (and perhaps a tougher Ganon room or custom final boss to make up for a feeble Ganon). If the mirror shield is available in a future quest, consider placing a Mirrorobe or two in later dungeon rooms, provided the player has access to at least the Blue or Red Ring.

Overall: 2.5 With your experience, I am sure you can do better
 

Crackers  
Rating: 5/5

Posted 07 July 2007 - 10:36 PM
As usual a very enjoyable quest. I know others like all the fancy harder things but this quest is very playable. If I can't play it, it's no fun for me and I had a lot of fun with this one. Thanks for taking the time. Hope to see another one real soon????
 

ms_zelda_lady  
Rating: 5/5

Posted 06 July 2007 - 10:01 PM
Another great quest to play.
Keep them coming!
 

Schwa  
Rating: 3/5

Posted 06 July 2007 - 04:28 PM
It's a pretty good Quest, but your Overworld is slightly bland, some of your music is iffy (I personally would never recommend MP3s in a Quest), some of your grammar is off and I can't stand the Tileset. I liked what you did with the Passageways/Item Rooms, but they could use a Flag#37 somewhere in there. Also, from what I've played, the dungeons are extremely well-made though could use a little more asthetic value. (Did I spell that right? >.<) Finally, never, EVER make screens that leave only one tile of room where Link can exit, which you did several times in the Overworld. You should've left two tiles of room for the player instead of one, due to the invisible border on the edge where you can't use items and enemies get stuck.

Three stars. Improve the Overworld and this would've definitely been a 4 or even a 5.
 

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