Assorted FFC scripts
Overview
Creator:
Alucard648
Added: 24 May 2015
Tags:
FFC
|
View Script |
Information
A pack of various simple FFC scripts that are used to manipulate screen states or drop special items.
Description Setup Reviews Comments
EnemySecret
//Triggers secrets when specific enemy dies.
//Place anywhere in the screen.
//DO: Enemy Slot
//D1: Set to anything > 0 for secret permanency.
SecretKillAllEnemies
//Kills all enemies when specific screen state is set.
//Place anywhere in the screen.
//D0: Screen State to check. Refer to stdConstants.zh for determining which number to set.
ScreenStateTrigger
// Triggers secrets when specific screen state is set
//Place anywhere in the screen.
//D0: Screen State to check. Refer to stdConstants.zh for determining which number to set.
//D1: Set to 1 to render secrets permanent.
//D2: Set Screen State to "false" on reentering for reusability (useful for 2.10-styled bosses).
// Any number > 0 activates this function.
SpecialItemDropper
// Drops Screen`s Special Item when combo underneath FFC
//changes into another one. Works just like flag 10 but more versatile.
//Place the FFC where you want to drop item.
//No arguments needed.
StateSpecialItem
//Checks specific screen state and drops Screen`s Special Item, if set to TRUE.
//Place the FFC where you want to drop item.
//D0: Screen state to check. Refer to stdConstants.zh for various screen states.
Headers: none beyond std.zh
//Triggers secrets when specific enemy dies.
//Place anywhere in the screen.
//DO: Enemy Slot
//D1: Set to anything > 0 for secret permanency.
SecretKillAllEnemies
//Kills all enemies when specific screen state is set.
//Place anywhere in the screen.
//D0: Screen State to check. Refer to stdConstants.zh for determining which number to set.
ScreenStateTrigger
// Triggers secrets when specific screen state is set
//Place anywhere in the screen.
//D0: Screen State to check. Refer to stdConstants.zh for determining which number to set.
//D1: Set to 1 to render secrets permanent.
//D2: Set Screen State to "false" on reentering for reusability (useful for 2.10-styled bosses).
// Any number > 0 activates this function.
SpecialItemDropper
// Drops Screen`s Special Item when combo underneath FFC
//changes into another one. Works just like flag 10 but more versatile.
//Place the FFC where you want to drop item.
//No arguments needed.
StateSpecialItem
//Checks specific screen state and drops Screen`s Special Item, if set to TRUE.
//Place the FFC where you want to drop item.
//D0: Screen state to check. Refer to stdConstants.zh for various screen states.
Headers: none beyond std.zh