Trinity Worlds
Overview
Feature Quest
Creator:
Animus01
Genre: Dungeon Romper
Added: 21 Dec 2006
Updated: 06 Feb 2007
ZC Version: 2.10
Downloads: 1066
Rating[?]:
|
Download Quest (1.59 MB) |
Information
This is my first quest. I used a heavily modified NewFirst tileset for this quest. The quest spans 3 overworlds and well over 20 dungeons, many of them being optional. A lot of exploring is involved, so feel free to do some adventuring between dungeons.
UPDATE1: Fixed a continue bug. Fixed Holy Chamber's trigger blocks, so they will truly be permenant. Fixed Level 2's Triforce room.
UPDATE2: Fixed the elevator bug and the warp bug in Level ... [View Full Description]
UPDATE1: Fixed a continue bug. Fixed Holy Chamber's trigger blocks, so they will truly be permenant. Fixed Level 2's Triforce room.
UPDATE2: Fixed the elevator bug and the warp bug in Level ... [View Full Description]
About Reviews Comments Forum Topics
Air Luigi
Edited 05 February 2014 - 02:30 PM
A very poor quest, I'm shocked that this is so highly rated.
It's a big quest, but that's all. Quantity over quality here. The overworld design isn't feel natural, is ugly and distribution of screens does not make sense. The graphics are also hard to stomach... The dungeons are a bit better, but average for the most part, nothing really interesting to see.
Also, start a quest forcing the player to solve various complex block puzzles is not the best decision. And they are not exactly original. If you hate the block puzzles, this is not your quest.
In addition, is a quest full of continue bugs that can end your game, which is the reason because I can not give more than one star to this quest.
It's a big quest, but that's all. Quantity over quality here. The overworld design isn't feel natural, is ugly and distribution of screens does not make sense. The graphics are also hard to stomach... The dungeons are a bit better, but average for the most part, nothing really interesting to see.
Also, start a quest forcing the player to solve various complex block puzzles is not the best decision. And they are not exactly original. If you hate the block puzzles, this is not your quest.
In addition, is a quest full of continue bugs that can end your game, which is the reason because I can not give more than one star to this quest.
Valientlink
Edited 05 July 2013 - 02:37 PM
It's a good quest, but the block puzzles can get a bit tricky, along with the combat itself. Dying outside of the Swamp Sanctum brought me to a different part of the dark world, making me backtrack a lot to get back there. The dark world palette could've used work, blue rocks and flowers didn't really blend well. This quest is also very buggy, and I've gotten stuck several times. I'll give it a 3.5, which rounds up to a 4. But, I do like this quest, and it's nice to recognize areas from LTTP.






