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status.zh

Overview
Creator: Alucard648 Updated: 20 Nov 2023 Tags: FFC, Item, Library Downloads: 49
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Information

Description Setup Reviews Comments

Requires StdExtra.zh and all it`s dependencies. Or Classic.zh (comes with ZC 2.53).
1. Global script combining: put InitStatusEffects(); inside your Init global script. Put StatusEffectsUpdate1(); and UpdateStatusTimers(); BACK TO BACK inside the main loop of your Active global script, prior to Waitdraw(); If you have a function for handling custom status effect, you can put it between StatusEffectsUpdate1(); and UpdateStatusTimers(); commands.
2. If you don`t want for ststus effects to persist into player`s save file, put ClearStatusEffectsOnReload() before main loop of Active GLobal script.
3. Import and compile the library. It requires StdExtra.zh and all it`s dependencies. Also ZC 2.53.x versions has built-in Classic.zh librarry which contains functions originally existing in stdExtra.zh and used by status.zh
4. Assign item and FFC scripts that come with library to approriate slots, 3 FFC and 3 item scripts total.
P.S. Instructions on adding more status effects as well as handling status effects (i.e. inside enemy scripts) are inside tect file inside downloaded archive.