Sideview falling object
Overview
Creator:
Alucard648
Added: 20 Apr 2015
Tags:
FFC
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View Script |
Information
It can be a stalactite, an icicle, an anvil, a piano or even chandelier.
Description Setup Reviews Comments
This file contains 2 FFC scripts.
ffc script SideviewFallingObject
//A falling object that breaks into damaging partcles on hitting ground.
1. Place FFC where you want to have initial location of the trap.
//D0: Damage done by hitting Link directly, in 1/16th of hearts.
//D1: Sound to play when hitting solid combo.
//D2: Sprite used by shards.
//D3: Damage dealt by shards. Leaving as 0 disables collision with shards.
//D4: Number of shards produced on hitting ground.
//D5: Eweapon type used for shards. Refer for std_constants.zh for which eweapon type to create.
ffc script SideviewFallingObjectSimple
//A simpler version of the script that ignores combo solidity.
1. Place FFC where you want to have initial location of the trap.
//D0: Damage done by hitting Link directly, in 1/16th of hearts.
Headers: none beyond std.zh.
ffc script SideviewFallingObject
//A falling object that breaks into damaging partcles on hitting ground.
1. Place FFC where you want to have initial location of the trap.
//D0: Damage done by hitting Link directly, in 1/16th of hearts.
//D1: Sound to play when hitting solid combo.
//D2: Sprite used by shards.
//D3: Damage dealt by shards. Leaving as 0 disables collision with shards.
//D4: Number of shards produced on hitting ground.
//D5: Eweapon type used for shards. Refer for std_constants.zh for which eweapon type to create.
ffc script SideviewFallingObjectSimple
//A simpler version of the script that ignores combo solidity.
1. Place FFC where you want to have initial location of the trap.
//D0: Damage done by hitting Link directly, in 1/16th of hearts.
Headers: none beyond std.zh.



