particles.zh
Overview
Creator:
Alucard648
Added: 20 Apr 2015
Tags:
Library
Downloads: 33
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Information
A header used to create particle effects based on Lweapons
Description Setup Reviews Comments
1. Import header like any other headers.
2. Global script combining: Put "UpdateAnimations();"
between Waitdraw() and Waitframe() in your global script.
Headers: none beyond std.zh.
2. Global script combining: Put "UpdateAnimations();"
between Waitdraw() and Waitframe() in your global script.
Headers: none beyond std.zh.



