Dude I tested these myself and they are very impressive.
I recommend everyone using these, in all programming pratices, defaults never work due to incoherence yet you made it coherent.
Scripted Traps
Overview
Creator:
ywkls
Updated: 13 Jan 2017
Tags:
FFC
Downloads: 49
|
View Script
Download Package (2.36 MB) |
Information
A trap designed to bounce off of solid objects, even if moving diagonally. Great for designing larger than normal traps! Credit to Lejes for scripting tips.
Now requires std.zh, ghost.zh and string.zh
Now requires std.zh, ghost.zh and string.zh
Description Setup Reviews Comments
Demonlink
Posted 12 April 2015 - 11:58 AM
I found a few bugs in your script within the demo.
1) Sometimes you don't take damage at all when touching the traps. You either get knocked back with none, or you have to get to the center of the trap and then take damage.
2)
But aside from it, looks like a great script to work with! Gives out new ideas about how to implant them within puzzles! :evillaugh:
1) Sometimes you don't take damage at all when touching the traps. You either get knocked back with none, or you have to get to the center of the trap and then take damage.
2)
The Trap Disappeared into the Bottom Right Corner
But aside from it, looks like a great script to work with! Gives out new ideas about how to implant them within puzzles! :evillaugh:
- ywkls likes this




