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Eyegore

Overview
Creator: Moosh Added: 04 Apr 2015 Tags: Enemy, FFC Downloads: 95
Rating[?]: Rating: 4.33/5 (2 ratings)
View Script Download Example
(2.33 MB)
Information

Description Setup Reviews Comments

This enemy uses the Autoghost global script, so be sure you have that set up properly.

Set up an Other type enemy with the Random Rate, Homing Factor, Step Speed, and Hunger you want and then set its Misc. Attributes in the Data 2 tab like so:
  • Attribute 1: Set this to the distance between Link and the enemy in pixels at which it will activate.
  • Attribute 2: Set this to how many frames (60ths of a second) you want the enemy to move for before closing its eyes again.
  • Attribute 3: Set this to how many frames the enemy should stay deactivated before opening its eye again.
  • Attribute 11: Set this to the first of 7 combos used for the enemy's graphics.
    • Combo 1: Walking up, animated
    • Combo 2: Walking down, animated
    • Combo 3: Walking left, animated
    • Combo 4: Walking right, animated
    • Combo 5: Eye closed, static
    • Combo 6: Eye half open, static
    • Combo 7: Eye open, static
  • Attribute 12: Set this to the script slot this script was loaded into.
Requires std.zh and ghost.zh.