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Juventia - Items & Hud

Overview
Creator: anarkhya Updated: 30 Jul 2024 Downloads: 28
Rating[?]: Rating: 4/5 (3 ratings)
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(15.37 KB)
Tags: Classic_Tileset, Item, Subscreen
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Description

Juventia
oh no, youth again


That would be the first chapter of my graphical only adventure, items.

I've been studying LoZ visuals for some weeks now, mainly the overworld, its minimalism, its abstract nature. Noticing how environments are presented in an odd way, where top-down meets front view, where the very same rocks can be green or brown, where tree trunks and leaves are blue. Where all the mountains you will ever see are just one middle tile, one edge and four corners. While I wanted to rejuvenate the graphics, using post-CRT pixel art techniques, I needed some personal rules, in order to preserve the readability and the atmosphere of z1:
  • I shall paint with no more than 3 colors+alpha per sprite/tile
  • I shall unify my palette and keep it tight, no unnecessary colors I can't justify
  • I shall follow the z1 hue logic for enemies, warm is weak, cold is strong
  • I shall never sprite with outlines, it wastes one precious color anyway
  • I shall deliver the same level of quality seen in the original, if unable, then abstain
Some items are redrawn entirely, some are z1 or z3 edits, whenever licensing isn't conflicting with other IPs (good luck!), consider, informally, what I've done as CC-BY-SA (Creative Commons, attribution required, share alike)

v1.1 - items now aligned on a 16x16 grid, subscreen elements aligned on a 8x8 grid
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