Juventia - Items & Hud
Overview
Creator:
anarkhya
Updated: 30 Jul 2024
Downloads: 28
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Download Tile (15.37 KB) |
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| Tags: Classic_Tileset, Item, Subscreen | |||
Information
Classic LoZ items but they're french, I mean fresh! 3 colors max per item from a not-exactly-Nes palette. And there's a Hud
About Reviews
Description
Juventia
oh no, youth again
That would be the first chapter of my graphical only adventure, items.
I've been studying LoZ visuals for some weeks now, mainly the overworld, its minimalism, its abstract nature. Noticing how environments are presented in an odd way, where top-down meets front view, where the very same rocks can be green or brown, where tree trunks and leaves are blue. Where all the mountains you will ever see are just one middle tile, one edge and four corners. While I wanted to rejuvenate the graphics, using post-CRT pixel art techniques, I needed some personal rules, in order to preserve the readability and the atmosphere of z1:
- I shall paint with no more than 3 colors+alpha per sprite/tile
- I shall unify my palette and keep it tight, no unnecessary colors I can't justify
- I shall follow the z1 hue logic for enemies, warm is weak, cold is strong
- I shall never sprite with outlines, it wastes one precious color anyway
- I shall deliver the same level of quality seen in the original, if unable, then abstain
v1.1 - items now aligned on a 16x16 grid, subscreen elements aligned on a 8x8 grid
Credits
N/A



