I hope this also somehow allows to choosing up to 10 , 8 or 6 to 4 areas on a map from which they are aloud to spawn also,
'within a given square grid.* Having a way of choosing where in which square position exactly they may spawn from.
(For example) Have them keep spawning out from behind a dungeons pipe or behind a tree.
Enemy Spawn and Change
Overview
Creator:
ywkls
Added: 19 Feb 2015
Tags:
Enemy,
FFC
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View Script |
Information
I was looking for a script that allowed you to not only spawn enemies, but to spawn them at a certain point and to spawn just one at a time. I couldn't find one, so I wrote my own.
Description Setup Reviews Comments
Requires std.zh and ffcscript.zh.
After compiling, be sure to set the values for whatever enemies you want to spawn.
D0 is enemy to spawn normally.
D1 is an item which if acquired will change the enemy that is spawned. Leave at zero to always spawn the same enemy.
D2 is enemy to spawn if you have the item indicated in D1.
After compiling, be sure to set the values for whatever enemies you want to spawn.
D0 is enemy to spawn normally.
D1 is an item which if acquired will change the enemy that is spawned. Leave at zero to always spawn the same enemy.
D2 is enemy to spawn if you have the item indicated in D1.


