GB Compass Beep
Overview
Creator:
Demonlink
Updated: 09 Jul 2021
Tags:
FFC,
Item,
Misc
Downloads: 122
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View Script
Download Example (1.3 MB) |
Information
A simple script that works similar to that of the compass from the GB Zelda Series.
Description Setup Reviews Comments
You will only need std.zh for this. Edit the following constants to your likings:
COMPASS_SFX is the sfx id of the compass beep sound.
COMPASS_VISUAL_CMB is the combo id of the combo drawn when the compass beeps.
COMPASS_VISUAL_CSET is the combo's Cset.
Add the script to your buffer, compile and assign it. Attach it to an FFC, and set the following D arguments according to your needs:
D0 to 1 if you have a normal item on the screen.
D1 to 1 if you have a special item on the screen.
You can have both items on screen and the script will still work, just make sure both arguments are set to 1.
COMPASS_SFX is the sfx id of the compass beep sound.
COMPASS_VISUAL_CMB is the combo id of the combo drawn when the compass beeps.
COMPASS_VISUAL_CSET is the combo's Cset.
Add the script to your buffer, compile and assign it. Attach it to an FFC, and set the following D arguments according to your needs:
D0 to 1 if you have a normal item on the screen.
D1 to 1 if you have a special item on the screen.
You can have both items on screen and the script will still work, just make sure both arguments are set to 1.



